Tree of Savior Forum

So how can Musk 2 deal 120k per hit with Covering Fire?

I see multiply after crit right?

then it’s
8Card: 5004none : 7506crit
4Card: 4204none : 6306crit
none: 3404none : 5106crit

8card*T1
steady15
18514 : 27774 crit
37028 : 55544 100en
steady5
18014 : 27021 crit
36028 : 54042 100en
none
17514 : 26271 crit
35028 : 52542 100en

4204none : 6306crit
4card*T1
steady15
15554 : 23332 crit
31108 : 46664 100en
steady5
15134 : 22701 crit
30268 : 45402 100en
none
14714 : 22071 crit
29428 : 44142 100en

as you can see dmg different come from base dmg/skill dmg/cm card more than steady aim = =

Yup, from my calculations, Steady Aim only contributes 2-3k damage. Glass Mole, Butt Stroke and skill mod play a much much larger part in the equation

I would assume that to be the case. Well it’s easy enough to test.

Have someone with glass moles and cloaking screenshot their normal atk and atk after glass mole + cloaking then compare the two numbers.

They might be multiplied together

@thedojin

That looks correct.

this girl put a point to snipe only9 . i think she can done 199999 dmg already
((3600+8802)1.5)(1+1+4+0.2)
186036.2 = 115338.62 =230677… over 199999 = =
maybe she need to upgrade attribute only around 70-74.

ummm i still wonder about skill mod. 150% is not only *1.5? why it’s *2.5

Normally most skills have base 100% damage modifier except for a few such as Flare Shot having only 90%

Well think of it like this. When you have something increased by 100% do you multiply it by 1 or 2? You multiply it by 2 because you have the original amount and another set of that amount.

Of course, you can do 1001.5+100 but that’s the same as 100(1.5+1) which is 1002.5.

I thought covering fire have skill mod more than normal skill just 50% that why i ask. is it more than normal skill 150%?

I’m not entirely sure what you mean…?

A skill modifier is listed on the skill tooltip next to the skill damage. In covering’s case it’s 150%. Most skills don’t have a skill modifier.

@hienng1991

Technically, there’s no such thing as a base damage modifier, and flare shot is actually -10% skill modifier (it’s the same exact thing you said but worded differently, but it is something that has always made me tilt my head when i read this on the forums). Either said way works.

It depends if it is a T0 or a non-T0 modifier.

For example scout3 split arrow 200% is a T0 modifier => damage 100% base + 100% base. (not 300%)

Musket covering fire 150% non-T0 modifier => damage 100% base + 150% bonus. (250% or *2.5)

Something like this right?

yeah like hienng said normally a skill that don’t have skill mod have 100% skill mod.
But covering fire have 150% skill mod

so i alway think it more than normal skill only 50%

I really confuse about what IMC write on their skill = =

What hienng meant was that skills don’t have any divisors to them to make them do less damage… (It would also just be another way to say unreduced p-atk/damage i suppose)

Tbh it’s a bad way to go about with explaining it.

Using those terms, covering fire would look like this 100% base “p-atk” mod + 150% skill mod + skill damage (but that 100% base mod means absolutely nothing and its pretty misleading).

(Flare shot would look like 100% base p-atk + -10% skill mod + skill dmg using these terms)

well in that case covering fire really power full skill. I understand what you guy mean. I just don’t understand what IMC write lol

Skill tooltip is something like

150% + 1404

correct?

It’s just: T1 + skill damage

Aka it’s giving you information about two seperate things. It’s not actually something wierd like it being equal to 2106.

It’s badly formatted… That’s all.

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Yeah this skill tooltip really make me confuse. I alway thought it’s 150% of base dmg lol.

Now I think I don’t need to put a point to snipe too much anymore. until IMC let we done more than 199999 dmg…

@Reilet @thedojin Tbh, I have no idea how to explain that properly. The base mod is just there to make skills deal full damage. That’s all

No it’s not your fault I understand what you mean. I’m the one who don’t understand skill’s tooltip.

Full attribute enhances:
Snipe 95
Headshot 50
Covering fire 100
…penetration shot 30

Woah … from calculate she can do over 199k dmg already. And I think she will got more powerful weapon in next content… I think IMC really need to increase max dmg limit.

headshot 10 ((3600+6110) 1.5 ) (1+1+3+0.2) = 145655.2 = 801071.5= 120161…not bad.

Penetration shot…
look like she reset skill lol.

if there is a party set up covering fire can deal cap damage… lets just say covering fire is as awesome as retreat shot with hidden interaction :grinning:

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I haven’t touched Retreat Shot so I can’t compare them. But Retreat Shot has much larger AOE as well as up to 30 hits total. Need some calculations to compare both skills