There is only two things in ToS that really kill you.
Things you cannot plan for and you trying to kill yourself.
So, basically you lag and die. 9/10 times.
The 1/10 would be the one group that goes to some dungeon beyond the abilities without preparation.
The 0/10 (under 1% of the likely cases) will be people who died for all meaningful reasons.
You’ll need to go research the full aspects of permadeath and come back with a detailed explanation of what functions are required, problematic or irrelevant to the concept.
p.s. Unlike the others, I don’t actually disagree with permadeath, ToS simply isn’t suited to it.
A perma-death-like function in an open-world (stretching the term) MMO has always been a curious topic.
