Necromancer gets 1 extra minion whenever a swordsman is in the party
thats a pretty cool hidden combo
meanwhile
Necromancer gets 1 extra minion whenever a swordsman is in the party
thats a pretty cool hidden combo
meanwhile
Fade + Dievdirby statues. Fade allow us to plant statues in midst of AOEs, and we can keep doing it without breaking Fade since carving statue isnāt counted as an offensive move.
Circling doubles the damage of Spear Throw too
A new combo was found with Dirty Pole + Synchro Thrusting
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( Ķ”Ā° ĶŹ Ķ”Ā°)
Pretty sure Full Draw/Spiral Arrow is not actually a combo. if you use FD to push a mob into another one, they have a chance to get skewed(linked together), so any skills will deal damage to both
This is possible. Full Draw is like a mini Joint Penalty.
can Dirty Pole from Necro stop the Pushback of Fireball+PP combo?
or Dirty Pole is treated like Divyās Statues?
Psycho rise +hunter snatch then coursing.
Not a combo in the same sense as pressure on fireball.
Wrong.
Its an actual combo
The normal damage of Spiral arrow to mobs @ that level is about 2.6-3k without critting. Also note that its a single damage hit instead of Spiral Arrows normal fake-multi hit.
How it works is that the enemy you donāt Target with Spiral Arrow takes a highly powered hit, where as the enemy you do hit with Spiral Arrow takes regular spiral arrow damage. You can check it for yourself.
It is a true hidden combo, not simply sharing of damage.
Simply sharing of damage is something like Full Draw + Bounce shot which isnāt a hidden combo they receive two hits, because thats the normal mechanic of the Link to share damage.
3k (6k on flier) damage turning into 38,000 (iāve hit 44,000 when encorporating steady aim and also 22,000 depending on the enemy) at level 81 is not even remotely the same deal. Thatās Headshot damage.
Wonder if thereās any Barb - Rodelero hidden combos.
Wouldnāt be surprised if Stomp or Embowel had an additional bonus on High Kicked targets. I mean theyāre feet moves -_-.
Stomping Kick is close enough to Targe Smash as well damage wise and overheat.
Nobody wants to experiment because it means redoing your entire character if your combo idea is a dud.
There are other stuff that only a few people know of. I wouldnāt call them āhidden combosā but rather just unexplained mechanics of certain skills.
For example: if a mob is hexed by Bokorās Hex skill, and the last hit dealt to the mob is given by a zombie, the hexed mob will die and become a zombie (without having to use Zombify).
Wasnāt aware of this, nice find
Neeeed more combos mate
I like the phrase āUnexplained Mechanicsā more.
Yea, this is pretty neat.
People been pooping on ranger a lot on the archer forums, but its neat that Ranger has most of the cool combo stuff.
Tested it a bit today, pretty strong for my character whose gear kind of sucks and its dex focused.
https://youtu.be/q9NKjBnL0-o
Lol you did max damage and said pretty strong.
Getting basically a headshot at rank 4 is great.
Thereās so many combinations its hard to test them all.
Basically everytime you get a skill or debuff, you have to test that skill with every debuff/buff you have and vise versa. Which is fairly obscene, and they could honestly at least drop us some hints.
Thatās exactly why I donāt want to play around with builds lol. My patience for remaking characters has limits.