Lethargy + Earthquake (+ 100% damage)
Hand Knife + Deprotected Zone (Aoe armor break)
Full Draw + Spiral Arrow (Massive single hit damage to other enemy)
Feint + Barrage. (2x damage from barrage)
Psychic Pressure + Fireball (Fireball becomes an aoe)
Ice Wall + “hit” moves (Cyclone, psychic pressure, melee auto attacks, etc)
Restoration + various Heals (Increased healing)
Divine Stigma + Out of Body (increased damage)
Spike Shooter + circling (increased damage apparently)
Some Skills are so poor its kind of hard to believe they wouldn’t also have a combo.
Everytime I see Pyromancers Flare, I can’t believe this is a real thing, There’d have to be some kind of hidden mechanic…right?
You can’t seriously have a skill this bad…
There had to be something missed, something overlooked.
Thrust at least has a bleeding effect which some classes/skills benefit from using.
Bash has its knockdown.
Energy Bolt has a knockback and Sleep attribute.
Reflect Shield can mitigate a decent amount of damage, granted SPR lacks synergy with Wizard in general.
What in the flying hell makes Flare good? Hell they buffed it in Ktos…3 more damage per skill that doesn’t even make sense unless it has value elsewhere that players are missing -_-.
Another is Shield Lob, is there some secret combo with another class’s debuffs?
There are so many class combinations the whack-a-mole of looking for hidden combos (if they haven’t all been found already) is ridiculous.
Obviously it hurts when so many people try to run the same crap so the hidden combinations can go potentially untouched -_-.