Tree of Savior Forum

So, About These Blue Mobs

How? Everyone has the same “chance” getting them. Furthermore, the ranking depends on more then leveling.

Nothing is better to crush your soul then getting KSED on a blue mob. I had it happen 3 times when leveling from 37-40 where the mob was one hit from dying and a archer came from the corner of the screen and sniped it.

On one hand it’s like opening gifts on Christmas morning when your party finds a blue mob. It certainly breaks up the monotony of grinding and even makes it exciting to hurriedly chase after that blue mob before other parties notice it.

On the other hand, introducing RNG to leveling speed is very depressing for those who aren’t blessed by the RNG gods.

personally I think they should just remove blue mobs (or severly reduce their bonuses, maybe 5-10x normal rate?) and increase the normal exp by 3-4 times at least. Right now these mobs give something like 100,000% exp or 1000x taking a normal mob worth 100 and making it worth at least 10k they basically instantly give a level and while they make things interesting they do not make things fair. I mean some people thing RNG is fair, but really it’s not. Everyone having the same “chance” and being fair are two different things…

iCBT ended and still got no clue how these blue mobs spawn or anything. But they do show a lot in the Tenet Gardens. Yesterday we had 3 show up in 5 minutes and another 1 -2 within the same hour. It’s hard to predict. >.<

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we may not really know what condition applies for a spawn but there this things to consider when hunting one:

  1. there must be a high chance of monster spawn at a spot
  2. monsters spawn as fast as they die (meaning there must be atleast one party sharing a spot)
  3. they do spawn on a predetermined spot (ex: there are a high chance of getting one @ top spot of tenet, as well as veja`s lower left, and top right of golems)

and with the above its not always
1 spawn per “spawn”, there maybe 2 in the same area or 3 spread out or maybe more at one time.
1 spawn per predetermined time
1 spawn per a number of mob killed

it looks like rng, but i guess we can atleast predict where it will spawn and how to spawn it.

regarding @ how it affects the “grind”, i think its a great ice breaker for people leveling. makes you not literally count how much you should kill to lvl up~

I thought exp was distributed based on percent of the damage dealt and not last hit. In my case whenever I brought a mob down to a sliver of HP and someone last hit it, I got a higher percentage of xp. Not sure if that’s the case for blue mobs though.

i like the idea of the blue or yellow/golden mobs that drops more, but, there are just too random, and way too easy, they should make a lot of dmg in my opinion, you get a big reward for it, so i think that’s reasonable.

Works different for blue mobs. Whoever last hit it, get the whole exp.

Well i like those blue mobs, and i killed 1 in the chapel, and he didn’t give me any exp, this one droped 6 weapons and 1 armor, that was crazy… 3 sword and 3 bow and 45 junk item. it was a red ball.

Just to say not all blue mobs give only exp.

And for me it’s fine… i was on a party and they forgot to put the exp equal for all member, and i killed the blue mob 2 time and i level up 3 level. so funny lolll.

Then it wasn’t a blue mob, it must have been a glowing white or Golden mob.

I’m not a fan of the current blue mob situation, if you miss one it’s like 20 mins of grinding down the drain.

I don’t think they should get rid of them but they should instead make them more common and give less xp so it’s not as big a deal if you miss one.

thats the OVERKILL bonus

yeah but they also need to increase normal mob exp by level instead of having it be 100 flat

from wat ive gathered it is totally random tho if u kill mobs in a concentrated area really fast they have a higher chance of spawning but there are time i just log in and as soon as i walk out boom a glowy white or a glowy blue + ive grind for a entire day in chapel and dident get one nex day i got 2 lol so idk just about being at the rite place at the rite time but i think when 1-2 types of monsters are in small area and is concentrated and people are killing them fast u have a higher chance of spawning them e.g tent garden but in chapel where the area is really big u cant always see one cause it will spawn in dif locations

I see ya RH icon. Sweet. From East or West?

Wouldn’t he still get a high amount of blue mob xp though because overkill is considered extra? According to the overkill mechanics from this thread, if we assume the blue mob had 1HP left and the last hitter wasn’t able to overkill it by more than 100% of its total HP, then the original guy would’ve had the almost all of the original blue mob xp and the last hitter would have a smaller portion of the xp.

Edit: Missed the reply where someone said last hit gets all the xp for blue mobs. Can anyone confirm? Because this would be a ridiculous mechanic.

Edit 2: Okay did some research and the general consensus is that last hit does get all the xp so it’s not the overkill bonus. I don’t understand why this is inconsistent with how xp is distributed for regular mobs because this isn’t a competitive game where you’re fighting against each other to make it harder to get last hits like mobas. MMOs should be more like working together and whoever contributes the most deserves the most.

who ever last hits a blue mob gets the exp tho o.o

Yup, extremely ridiculous. Whoever last hit the mob gets it all.

Promotes to much bad manners imo, already too often i was tanking 3-5 normal mobs in a corner and some barbarian or caster thought it was ok to kill steal by nuking the whole pack.

I am all for increasing normal mobs xp and droping the blues to make them not as insane, or rewarding to rude ppl