You don’t need rank five cloaking. All your doing is increasing it’s SP cost and it’s not like you’ll actually be invisible for whatever reason for a whole thirty five seconds when you use it. Since all you have to do is use a basic attack, skill or jump. Unless you actually want to be invisible for a whole thirty five seconds without attacking or jumping at all for whatever reason. Rank one is all you’ll need, and it’ll have lower SP cost.
From your skill simulator build, you’ll most likely be out damaged and scaled.
Here’s a Musketeer build that’s actually practical and scales well. Having a build based around supporting Snipe isn’t exactly good. You’ll need to actually hit it in PvP, and the enemy target will most likely know that Musketeers have a Snipe ability. They can mix in jumps/strafing into their movement patterns easily as a human player.
Snipe also has a twenty five second cool down anyway, so maxing it will only hinder you when you can invest into multiple other skills that can be used one after the other quickly if you had more points left over.
Don’t know why link is bugged. But yes, Archer 1 > Ranger 3 > Fletcher 2 > Musketeer scales well and is practical in terms of PvP. It’ll make use of overheat abilities and also brings a lot of DPS/burst. Stalling or purposely extending a battle’s length without dishing out good damage anyway will only lead to your inevitable death.
20% bonus from steady aim is a lot. If a skill does around 2500 damage that is a bonus of 500. If the damage is around 4000, the bonus is average 800. It applies to any missile type attacks during the duration.
FYI enemy player only has to face towards you to negate your sneak hit.