Tree of Savior Forum

Small, friendlier dungeon changes

  1. Dungeons should have an exit. I don’t know why exit doesn’t exist.

  2. Dungeon should have some kind of gateway (much like the 10second “invisible wall” timer) that should be opened manually, instead of waiting for the 10s timer. After it gets opened, the exit can disappear if you want to keep the no-exit thing.

  3. Because the dungeon gate in #2 would be opened manually, dungeons should ONLY be counted in /indun if you open that gate. Currently counts towards /indun by just going inside, without killing the boss or any mobs.

Dungeons were broken on Laima for the past day or so, I wanted to check if they were still broken before wasting time trying to party. I went into the dungeon once to confirm they were working, and found later that just going into the dungeon counted towards /indun even though I didn’t kill anything or even wait for the 10s timer to stop.

When the boss dies, doesn’t it usually trigger a thing that moves you outside of the dungeon after 60 seconds?

Yes but I don’t see why there’s no exit in the first place. I’ve wanted to exit a dungeon before for other various reasons after going in so I dunno why you can’t just go back out, and have to be stuck as soon as you get in. Yes I could easily use warp scroll to go out, do whatever and come back in but it’s a waste of time, why not just put an exit instead.

1 Like

You have a permanent klaipeda warpstone in the quest item tab in your inventory

Like I said,

it doesn’t matter what you use to get out. the problem still remains is I wanted to go out for whatever reason and I have to waste an extra few mins warping out and then walking back to the entrance of the dungeon, when if there was actually an exit I could leave to the immediate vicinity.