Hello boys and girls!
I’m Popy from Orsha and today I’m gonna question this dissemblemce from kToS and iToS: The “elite?” monsters HP and DMG.
Ok this happens, if I remember correctly, since the Mage Tower 1F, where most mobs have 2~3k HP while Drakes have 9k+, and at higher levels, it gets worst.
I’m bringin’ this discussion because today I’m kinda stuck at a quest called “Surrounded by Enemies” where I can’t kill 10 Ticen that have 61k HP and hit as high as 1.7k (and I cant even dodge like an archer c3 scout c3 with almost full dex build certainly should).
So, for comparison I’ll take the mob Lepusbunny that can be found @Inner Enceinte District.
Here you can see the stats of that mob in iToS:
http://www.tosbase.com/database/monsters/41299/
For comparison purposes we’ll be using this video here of a duo grinding the Inner Eceinte Distric map in kToS:
Near the 4:20 mark we can see the monk on the video defeat a Lepusbunny with 4 or 5 attacks dealing around 1.6k damage each, that would sums to 6.4k total life of that Lepusbunny.
That means the iToS version of the same monster, Lepusbunny is this example, have 730% more life then its kToS counterpart. And remember that the damage from those mobs also increases about that same percent.
Other monsters that I recall having the same issue are (just the last few maps I’ve been ingame):
Blue Ticen, Ticen Crossbow Soldier, Blue Socket Archer, Red Soket Mage, Goblin Warrior, etc.
Now my question to the staff and IMC itself is: Are those mobs meant to be this strong and bulky? I mean, the korean version of the game doesn’t match this and this is really annoying me as a player, since its getting worse and worse as I progress.
Who else agrees with me?
Till next time, buddies!
If theres a topic about this issue already I apologize in advance. Thanks for the patiance and for bringing Tree of Savior for us to play.