Tree of Savior Forum

Skills VS Autoattack Balance is not the best

So I’ve played Cleric and Wizard only so far, but I’ve seen video of the other two classes and they have this problem somewhat also…

The balance between using skills and using autoattack seems not so balanced. Like actually in my opinion, it is really messed up and creates an annoying playstyle for both of the classes I’ve played so far.

Problems with skills:
Cooldowns are too long
SP cost is too high
Price for items are too high, causing buying SP potions a harder task for classes like Wizard when so many things are already so expensive (I know repair costs are bugged right now)

Problems with autoattack:
My attacks never seem to do good damage even against things lower than my level as a Wizard who has prioritized INT
Monsters, bosses and normals alike have too much HP

Every boss monster I’ve fought comes down to:
Use all of your damage skills
Wait for long cooldowns
Autoattacks do such pointless amounts of damage you cant even use it effectively
Use all damage skills again
Repeat until out of SP quickly
Then out of SP, forced to use autoattack for several minutes chipping away at the boss

The bosses aren’t even hard, dodging them is simple. So theres no difficulty or fun in fighting them. Its just a chore of waiting for your autoattack to eventually get them dead.

This in my opinion could use some adjusting and just isn’t the best for a /fun/ gameplay experience especially with bosses which should be challenging but not in a way where it feels like the time it takes to kill it is the only difficult part about it.

I know the game wants to rely a lot on autoattacks and thats fine, I like the sort of hack and slash style this game has, but the way skills work compared to SP costs and cooldowns compared to costs of items and sp potions is seriously killing the fun out of playing Wizard at least, some parts of Cleric play. My friend who plays the sword class has a much easier time with autoattacking.

I’m not asking for an easy game or an easy way out. I want a challenge, but it just seems like the gameplay could be more streamlined if the difference between these two weren’t so drastic.

5 Likes

I don’t think that the mage’s (cleric, etc) autoattacks are a problem. I mean, the class is suppose to deal damage with their skills, at the cost of some amount of SP. So, reduce SP costs, just this would help, the Cooldowns are okay.

The problem stems from INT being worthless. It is +1 Magic Attack per INT. I tested 100 INT vs 100 SP and I was able to cast 3 to 4 times as many spells with almost an unnoticeable difference in dmg per spell. The only thing that increased, really, was my autoattack dmg which maybe gained 30 or 40 dmg per hit compared to full SP on 120+ dmg auto attacks.

If INT is so worthless what’s the point in not doing full SP all the time? Even with full SP, however, you still have severe potion issues in order to grind. Although you cannot compare the grind of say a swordsman vs a Wizard or Priest. A swords, regardless of the spec…even tank swordsman, are just facerollers compare to Priests or Wizards.

The game as a whole does NOT favor anyone except for Swordsman ever since CBT1.

3 Likes

I don’t mind skill cd but it kinda funny how mage auto attack is single target with a long delay till they can move again after attack hit and also need skill to do aoe. While swordman can auto attack aoe for free with out cd or need to use skill.

3 Likes

Stop trying to sound smart when you’re ignoring the topic at hand.

The issue being brought up is completely valid and requires discussion. Move on if you’re unwilling to participate.

3 Likes

So interesting!! I was wondering why my INT increases seemed to do close to nothing…

Doesn’t help that the mage autoattack is the worst in the game… no AoE, slowest speed, makes you unable to move for a few frames, etc. as someone else mentioned.

1 Like

Agree agree agree. RO and GE were able to find a balance to this in regards to most classes (well, all classes, but certain specs/NPCs of course were better or worse), so I don’t see why asking IMC to do it again in this game is being unreasonable.

1 Like

[quote=“Cherub, post:7, topic:99047”]
Doesn’t help that the mage autoattack is the worst in the game…
[/quote]You can attack while jumping with Wizard, which removes all delay and makes you mobile. Since his attack is magic, it can’t be blocked nor evaded. Basic attacks are balanced between characters since each type has pros and cons.

Also, INT and STR make a noticeable difference later (Rank 6+) due to how stats get their bonus point within lower alocation intervals and extra ranks giving even more INT/STR bonus on top of that.

I did that fine in KR but on steam it won’t work at all. Mostly stuck standing after use auto attack. It might be my lag and delay problem.

Steam

KR

Btw our atk can’t blocked nor evaded but also can’t critical. Only thing I feel weird is swordman auto atk can do free good dmg aoe without cost of sp or anything at all.

You can actually build an autoattack swordsman build that relies 10% on SP for buffs that increase your AA damage. Over time it becomes the most profitable build, even moreso than Swords->High->Barb because Barb is an active skill build. AutoAttack builds become nothing but repaircosts at that point for grinding.

It is almost dumb :frowning:

[quote=“Kahleem, post:11, topic:99047”]
You can actually build an autoattack swordsman build that relies 10% on SP for buffs that increase your AA damage.
[/quote]Tsuyucchi, yeah that is lag. What is you ping for iCBT?

Swordies basic attacks are only good until Rank 4 or so, if you put some STR in.

Basic attack builds are subpar now since Agressor and Savagery were removed. Any damaging skill will have higher DPS than that, because of “Enhance” attributes, even level 1 Thrust.

Not sure how to check. try //ping in game KR is 0.167336, Steam is 0.535278

Do the mage range auto attack base by ping/lag? Since I can use skill or sub dagger or staff c attack and while jump + move attack without any delay. Also try play swordman and not see it lag a bit both normal aa and jump move. Seem like all malee auto attack are fine for me. :disappointed_relieved:

So its really your lag. :frowning:

Wizard attacks get the delay based on ping. Melee and Archers get slower attack speed and if your ping is too high (like mine on KR) they will do the attack animation twice while only 1 hit will be coded.

I would stick to the KR server if I was you, since you get better ping there, until you get a better located server for your country. :confused:

I can’t really play on KR since my bf can’t play with me there. And I can’t speak KR. :scream:

I wish those range aa is not base on ping. Kind of disappointed how all my malee aa work fine with out delay. Even they look slower or do twice attack motion but at least it’ll move a bit after and won’t stuck stop like my mage aa after shoot. I keep dying because of that. :disappointed_relieved:

Good thing skill isn’t delay much though. I guess that’s the only thing that can help me survive with these lag. :cry: