All Rank 1 Classes are now complete, Highlander is also done.
I also improved the preview of Skill Builds so when you add them to Discourse you will now see the class icon, and the selected classes
All Rank 1 Classes are now complete, Highlander is also done.
I also improved the preview of Skill Builds so when you add them to Discourse you will now see the class icon, and the selected classes
Ok, we decided to move back to kTOS client again as it gets new updates. Because of this some descriptions are korean again but most are still english as the text wasnât changed. I hope that as soon as the translation project is running again the changed descriptions will be adjusted aswell.
I saw 3 new skills:
Cryomancer Circle 3:
Wugushi Circle 1:
Oracle Circle 1:
We are still in the process of adding missing values to the detailed skill descriptions and will recheck the existing ones for possible changes during the last patches.
Ok new update
As Attributes can be pretty important to decide which skills you want to pick I added them to the Skill Simulator. Below each skill you will now see little icons of the Attributes. If you move your mouse over the icon you will see a tooltip with name, type, required circle and description.
Itâs not possible add attributes to your skill build. Because there is no limit regarding how many attributes you can level up I donât think it would be useful, especially since some of the attributes have a max level of 50 or even 100.
Do agree with me and do you like the way the attributes are display? Do you think they should also be displayed for saved builds and not only during the creation?
The process of removing unknown values from the skill descriptions is still going. Today I added all Pyromancer skills. Iâm trying to add all skills class by class from top to bottom but if there is a skill you are really interested in let me know so I will try my best to add it with the next update
looks like a handy addition. Nice work Flash!
Thank you very much for the update!
Personally since theyâre all new skills Iâd be very interested in the Wugushiâs new skill and Frost Pillarâs values!
@Aries are you sure it wasnât a circle 2 attribute? Because thatâs how itâs currently listed and displayed in our database
@Dastev ok, iâll try to add the new skill with the next update
yer I found where it was, all good. pretty handy being able to read the attributes in the skill calc now.
Good job @Flash! Maybe adding in being able to see the attributes after youâve saved the build youâve done would also be a good idea. So that you donât have to edit your build each time you want to check what attributes you can learn when you check your builds. This will also help people looking at public builds have an idea of what attributes they can obtain if they want to copy a build.
The attribute display is awesome!
Iâve noticed that tooltips donât scale with levels currently. Is this a known issue? Will that be added later on?
Tooltips scale when you save the build. It doesnât though while youâre building it.
I see. This should be fixed to update the moment you change the point distribution though, else you have to edit the build every time you move a skill point. It also makes stuff appear broken, at least without an account.
How about also adding a ânext levelâ section to the tooltip so you can see how the skill scales at a glance?
Scaling tooltips werenât required when this version was released as we didnât have any scaling values. Now that we add them step by step I agree that it would be useful to make them scale while you level them up. This will generate more to download though but Iâll see if I can implement it without a muc longer loading time. Iâm going to add some improvements to reduce the loading time anyway once all skills are done.
I havenât looked at what you used to implement this (javascript probably?), but I donât think switching from a single value to arrays containing all the values will increase the loading times noticeably. Itâs just a few bytes, maybe kilobytes if you load all classes at once.
Awesome update thx, I cant see the attributes on my saved builds though unless I edit 'em.
flash can you add the new skills in rodelero class? https://www.youtube.com/watch?v=H6ZxyBIQ0Mo
thanks in advance
Hmm can you give me more details about what you did to cause this bug because I wasnât able to reproduce it.
Ok, next update.
I wanted to add some more Classes today but then I thought those tooltips would be more useful so I rather focused on them. I hope you like these changes
Thx
#20characters
Awesome. This is one of the nicest updates so far.
Something you can add that could be useful, but probably difficult to do if at all possible, is also show attributes that can be learned that arenât connected to any skills. Something like the stun attribute of Clerics for Blunt Mastery. Maybe right below the Class name? Just a suggestion though.
And for the skills, maybe you could include the SP and cooldown to the scaling update. That would probably be useful too.
Btw, the 2 new Rodolero skills donât show up for me. Idk why. D: