The Sorcerer is currently getting substantial negative feedback for its summoning skill.
There are two key problems here:
- The skill is not meeting player expectations.
- The skill requires unreasonable amount of effort by the developers to update for a single subclass.
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I want to propose a straightforward fix:
Make the summon a single, standard creature, and have the cards remain to customize it in simple, novel ways.
Example: Have the cards remain, and 1) give their same stats to the creature, 2) upgrade the power and stats with the card level and 3) allow the summon to use one of the demon’s full/regular ability, with NO custom animation or hit area (have the boss itself appear at 30% opacity and cast it!) as coded for the boss itself, but on an extended cooldown.
This will give the card itself greater impact, because the player sees the full skill and feeling for that boss, while allowing devs to make meaningful and SIMPLE creature AI.
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This system can even allow far greater customization than the current one! For example, it will be very easy to add new bosses this way, so even other types could be used, with different effects…
Random example ideas:
- Only demon cards use skills
- Beast cards give the creature lower SP usage rate
- Plant cards give hp restoration boost
- Whatever, these are just stat buffs; they’re trivial to add, but fun for players to customize!
These are so much easier to implement and balance, while allowing even more unique builds!
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Please, dev team, before the F2P launch, standardize the system in some way to make this class sustainable. Right now, it’s far too much work to expect you to fix attacks and AI for every boss for just this one subclass. It’s a very cool idea you had, but it’s too much work. Keep it simple, keep it fun.
Thanks for the great game, enjoying it otherwise so far.
