No, I’m saying the current system is corrupted and in favor of elitist players controlling the market which if you ask anyone about world bosses that’s what they’ll tell you. If you have to tweak the drop rates for this change go for it but right now as it stands why should anyone bother going for world bosses when the same players are getting all the loot simply because they have gear made already that puts them at a DPS priority. DO you HONESTLY think it’s fair that if the top 5 DPS on a world boss are together they all get 5 cubes meaning 25 cubes just went to the same people?
Another solution here is to fix-limit people to 1 cube, have a party check ran so these all DPS parties are now only getting 1 cube per person now. This allows room for the other 20 cubes to go to other people granted it’d still be level 200s so the people who would benefit off the loot would still have no chance of getting it.
Maybe have the system check and make sure the person is STILL fighting the boss not just a single tag but constantly contributing. Right now the system isn’t fair and world bosses are being monopolized… There’s a difference.
Oh yeah and make the timers more frequent? You’ll just make the player monopolizing the bosses even richer. That solves literally nothing because they are controlling the supply of these items.
@Jonnu
In my case the drops aren’t going to be relevant for awhile, why would I drop my grinding? However in the cases of Sorcerers going after Templeshooter that’s an entirely different story.
Also you’re really missing the point here, players that would benefit most off the loot for recipes or otherwise can’t get it because the same groups of 200-280 players are timing and camping each boss basically meaning they’re monopolizing their drops. These people also probably have the best equipment accessible to them right now so competing with them is impossible… all you can hope is that some other high DPS party isn’t there so you can get the “last” 5 drops available… which is just messed up.