Tree of Savior Forum

Simple Solution to KS'ing problems

KS’ing will continue to be an issue until it has been addressed. I have a simple solution that should fix it: Whoever “Tags” a monster gets full credit and rights to it. What do I mean exactly?

Tagging:

  • If you deal damage to a monster first, you have it tagged.
  • If you use a debuff or link to a monster first, you have it tagged.
  • If you leave the screen-space area of the monster, the tag is reset.
  • EXCEPTION: Swash Buckling, which simply draws aggro - will not tag monsters. That would be wholely unfair with 20+ mobs being tagged simultaneously.

Full Credit:

  • If the monster drops loot, it belongs to the tagger and their party exclusively.
  • If the monster gives EXP, it goes to the tagger and their party exclusively.
  • If the monster is part of a quest (example: Maise mobs), only the tagger and their party may interact with it.

What does this mean to KS’ers? Specifically;

  • No EXP for killing the mob that someone else has tagged
  • No kill credit for questing for the mob that someone else has tagged
  • No loot from someone elses tagged monster

How does this solve the issues?

  1. Players with mobs that are tagged no longer have to worry about losing exp, loots, credit - for mobs that someone else KS’s.
  2. KS’ers no longer have an incentive to KS unless they want to be friendly and helpful to whoever has the tagged mobs.
  3. Bots that KS will literally get nothing for doing so, which should shepherd them out of the highly populated areas where they are causing bottlenecks with nonstop farming.

Now it doesn’t matter if you’re an unfortunate cleric surrounded by archer bots, or a Linker trying to JP some mobs when someone else decides to abuse your skill for their own gain. Fair is fair.

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The only problem with tagging is any archer with oblique shot or barrage can tag huge groups faster than any other class. Can you imagine a group of archer bots spamming oblique shot tagging everything in sight it would be awful. It would be better if they just fixed the terrible respawn rates to something reasonable so there are enough mobs for everyone.

6 Likes

No. No. NO! NO!

Linkers could run through and link every monster they can, that’d be stupid… Beyond stupid. The real remedy here is just to make universal shared loot for each player, who cares if it effects the market the market is half of the problem really… each player in screen view gets loot/exp or whatever.

Tagging mobs is an AWFUL idea also it makes the classes that specialize in burst AOE now the worst for mobbing which is just straight up screwed up.

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The issue isn’t a lack of mobs. Yeah the respawn times need tweaking, but when they respawn - there are more than enough mobs to kill. The problem is players that can just spam AoE’s like Rangers which 1-shot everything in sight, or the high-level players that slum around in lowbie maps to get their collections done.

Linkers have a super slow linking animation and a long-ish cooldown on the link in the first place. To claim that linkers can grab everything is purely hyperbolic nonsense.

If archers want to expend all their MP so they can tag everything in sight for the sake of being trolls, let them. They’ll run out of MP and will subsequently have to spam so many oblique shots that other players still have time to get their own mobs tagged.

This first-hit system is how it’s been handled in RO for years and it works just fine there. The only classes known for KS’ing there were Archer types as well, and thats because they can hit mobs from off-screen.

Archers will still hit the mob first, so your solution does nothing for Clerics.

Stop assuming that archers hit everything on screen instantly. The idea isn’t to be able to make it so archers can’t tag things - its to make it so that ranged classes in general can’t just kill mobs you’re already fighting and get the credit for them. As it is right now if you weren’t aware, if you’re attacking a mob and someone else pops up and shoots over 51% of their HP down, they get the credit and loot.

Clerics have long casts time, or use largely melee skills, or need mobs to enter their attacking spells.

Archer > Barrage > 12 things tagged before cleric even gets there.

And then we just run around watching all the ranged / gap closing classes take everything.

1 Like

KS is a game feature

The issue is indeed a lack of mobs for higher level zones. There are some zones where not only is the respawn timer terrible but the mob density is to which leads to problems like kill stealing to get anything done.
Edit: The zones that dont have a mob density problem tend to be farmed like crazy which just leads back to the terrible respawn timer issue.
Edit 2: The Re-Editing: If they just made the respawn on every map as fast as the starter maps it would fix some of these things.

It just takes 1 guy with utter crap DPS to follow a player around and “tag” his mobs as the player kills it. The weakling gets his full exp, the player gets nothing.

Um… you get KS’ed because you don’t deal as much damage as that player. It’s highly unfortunate but that’s just how it is. I’d rather the exp and drops be rewarded to a player that did more damage opposed to a player who just ran around tagging everything he saw.

I mean, all this encourages is people to tag mobs and wait for other players to kill it. If you’re mad about an archer taking your kills, wait till they just need to shoot a mob once now and watch you kill it for them. How about that?

I’ve seen it happen too many times in other MMO’s.

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Kill a mob near this location so some tets absorbs its soul… Suprise not a single mob spawning even near the location… Drags mobs, goes back before reaching near the location. Total time spent finishing quest = 1 hr

KS’ing is not a game feature. It’s a griefing feature - and universally accepted as a result of poor design decisions.

If you want to argue about the fact that X class gets X skill that makes them able to kill everything, this is not the thread for that. This is for addressing KS as a general issue.

@varuna: If a level 20 player is leveling/questing in a level 20 zone, they should not have to suffer for the fact that a level 100 player who can 1-shot everything is killing every mob in sight, including ones that the low level player is already fighting. What you are saying is that high level players have rights to everything over lower level players, even in lower level maps. Further, you are saying that unless you build pure damage, you should just suck it up and get no loots and credits for your quests. You must be a pretty hardcore KS’er to have this twisted way of thinking. Get off your high horse.

If a player tags a mob under my system, and another player kills it and gets nothing - its their own fault for trying to killsteal in the first place. Kill stealing should not be a rewarding playstyle.

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The problem are archers, I see a lot of archers that pass by you shooting all monsters in the area, I try to not KS, but when I see an archer especially the ones that pass by you shooting at everything I don’t give a ■■■■ and KS, they don’t give a ■■■■ if someone is questing or whatever, why should I? So I don’t think it is actually good, if you attacked the monster first all exp and drops will go to you, archers will just do it even more.

Why don’t they attack the same mob till they kill it? No, they do a single attack to every single monster in the area, and just after it they start attacking to kill them.

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@samuraijakkass86 What Varuna said is how it works for world bosses right now the 5 highest damaging players get drops (and whoever is in their group) and no one else does. And while i haven’t checked i think that’s how the system currently is for mobs to whoever does the most damage gets the drops. Someone correct me if im wrong.

In world bosses it’s a pain in the ass. Support chars never get cubes, ever. And its mostly the same parties 24.7 camping the world bosses.

2 Likes

You’re right.

Because the system you propose stops a level 100 player from 1 shotting lvl20 mobs right?

lol.

Also, because I disagree with your suggestion doesn’t mean I’m a KS’er? If you have to attack your opponent because you cannot defend your argument, you already lost bud.

No the system I propose makes it so that when a lvl 20 hits a mob and a lvl 100 archer comes in and snipes it - the lvl 20 still gets the exp, drops and credit for the mob they would have otherwise killed if it wasn’t KS’d.

For clerics the issue is more that other classes can hit the mobs faster then them, either due to range or being able to move faster.

And yes, archerse can pretty much instantly hit the screen.

Again, I’m not trying to argue that archers should or should not be able to hit everything on screen. That’s a class balance issue and not something I’m wanting to try and address with this thread.

The issue is that if the Archer hits everything on screen and someone else was already fighting it - the archer will more likely get the credit, loot and exp for it. My proposed system makes it so that when an archer griefs like this, they don’t get rewarded for what you were working on.

of course, because the link has 0s CD and costs 0SP to use right? of course a linker would just run through an area spaming link and link 50 monsters in 2 seconds, your point is completely valid and thought trough.