Tree of Savior Forum

Silver gained from high level mobs

I don’t think silver drops should be buffed all over the place.
Without proper money sinks over time it would only result in stupidly high inflation (Remember Ragnarok Online with item prices being more than a couple of zeny?).

What should be done is increasing silver drops from

  • high level dungeon/instance bosses
  • high level maps with, compared to other monsters at the same level, really strong monsters
    so bots can’t abuse it and it promotes party play

They could even put small silver prices in pvp arena mode (winner gets 20k or something like that).

Truth be told, the game without bots has been way more expensive, if you check certain mats on Market, they are extremely expensive cause nobody farms them.

Aim to mats that people don’t farm, and make money off it, rather than getting X silver /hr on certain places.

GL

I think we forget bots aren’t always ‘bots’.They have affiliates, regular players who work for the bots as well, farming items, and gold normally and sell to the bots for money. Who then resell back to us at a higher rate. You’ll never get rid of ‘bots’. We just need means to curb them.
A game I used ot play implemented a Bomb feature. You can buy bombs from NPC’s, these bombs can be attached to a player in the field. The bomb would ask the player a very obvious and easy question( ex.1+1=???) if not answered in 40 seconds the bomb would explode, killing the player/bot.

Easy: increase silver drops based on monster HP and level, then scale all silver sinks according to base level.
Inflation remains under control, encourages merchant classes and high level farming, encourages party play, and makes bots unprofitable.

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Get a fletcher 3 or chrono 3, and farm world boss.

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The real question here is who uses silver to buy things when talt is worth more.

Stay Talty my friend

Yeah people underrate Defense.
If you throw on Plate + Shield and Aspersio you just see a lot of 1’s except for some elites.

Really depends on where you are farming,

Farm expensive mat/equipment. You will never be as rich as the wb hunter though.

To explain how profitable wb hunting is, I started wb hunting 2 weeks ago, and I earned triple of what I had earned my entire ToS life.

I seriously dont know why people stuck grinding at demon prison or dina bees for 100k or 300k per hour. We have farming classes that can get 900k per hour. WB is another option if you can find good guild or group of friends.

If your character is killing machine(high level good gear) or support then you better try farming world boss. If your char is more focused on farming like dopple, thauma, alchemist you go farming mats. Double drops is so good, alchemist can make pots.

That’s Cerberus, Marionette and Earth Canceril, not all World bosses are worth rotating or camping. Also, not counting Helgasercle, Mirtis and Rexipher that require huge parties to take down.

@Topic: Inflating silver into the game is a bad design, you’ll have broken economies like on RO and RO2. And newer players will rage quit seeing high prices on the market.

It doesn’t have to be inflation, you could instead just reduce the silver that can be made at lower levels, create a decent curve that leaves the good farming away from the botting levels, make botting unprofitable, that’s it, whatever it takes to do so, it’s the most efficient way to get rid of them.

Not in a f2p game, they just make another 1000 accounts to balance it back out if they need.

But I dont mind that idea as just a normal change. Just wont do anything to botters.

It certainly would, they’d need x4 the computing power/time spent for the same outcome, and higher levels would make their botting earnings irrelevant. Especially after the level cap is raised…
If they want more silver, they have to go x4 on their risk too:

  • maps with silver penalty and strong mobs
  • taking longer to level up a new bot that can be banned at any time and is easily recognizable

Any better ideas?

Has that ever worked in a game ever?

Has anyone even tried that? I cant think of one, sure give it a try, but Im 90% sure itll have minimal effect on botting/RMT and just create another negative impact on real players.

Ive given my suggestions on this topic multiple times already, and none are plausible in this payment model and dev/pub size.

Can u guys give to us the way to happiness and salvation?
thank you.

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Actually ToS is one of the few where it’s easier and more profitable to farm at lower levels.

I was playing another game where most of the in game currency was obtained at higher levels, unfortunately the game was too prone to 3rd party software abuse, got hacked and people were all suddenly high level. This should not happen to ToS since it handles many things on the server side.

It makes a lot of sense since equips have level limits too and exp is tied to level difference. It should not create another negative impact for players, just an incentive to level up fast and then gear up, while basic lower level equips keep a low price, making it less necessary to save your early coins so the initial boost is more enjoyable.

The magic of it is how easy it would be to implement. Pull the database and assign silver reward based on a scalable formula that takes into account the level and HP. Having macro information of the game economy (they have it), it’s easy to determine the specific multipliers that should be used.

Example:
Current lvl 50 monster, 1 000HP = 600
Current lvl 150 monster, 5 000HP = 1500
Current lvl 250 monster, 48 000HP = 2300

Modified lvl 50 monster, 1 000HP = (lvl/10) * (hp+2000/100) = 150
Modified lvl 150 monster, 5 000HP = (lvl/10) * (hp+2000/100) = 1050
Modified lvl 250 monster, 48 000HP = (lvl/10) * (hp+2000/100) = 12500

Or something like that.