There’s no stopping lower levels to reach higher levels. Token price can be controlled in market. We also have enough silver sink in game to not inflate too much. In KTOS, silver gains from dungeon runs and etc are so high compared here and token prices are not even x 5. Think about how attributes work on this game and how much is it to refine gears, roll cubes, etc at higher levels. At end game, KTOS players are even struggling finishing end game content with insane gears and attributes. Not to mention they got better balance patches atm. Compare iTOS with steady aim nerf, swordie nerfs, etc.
Silver gains has to buffed here or people are gonna have to slave their lives away to be competitive one way or another regardless of the method. Now, if we also get the world boss cube nerf, how can a casual and even hardcore people catch up since there’s less and less ways to gain silver now? This also contributes to veterans not wanting to reroll too many DPS classes because simply of the cost to do so