From my point of view 3 of 5 in SR skill set fails in design.
-
Concentrated Fire
absolute like a [multi shot] of archer but higher dmg
can’t move while charging. mid-range skill.
Concentration need stable stance. it’s reasonable.
— score 9/10 -
Caracole
Cool in action. but what’s different between 0%charge and 100%???
Because SR always on mount .i feel that mobility so this skill would be used more frequently.
e.g. reduce cooldown , overheat , reduce knockback distance, remove dmg
— score 7/10 -
Limacon
think of [Oblique shot] of archer but ONLY single target and higher damage. There’s no cooldown.
what’s the point of this? who know it please tell me.
— score 2/10 -
Retreat shot
signature of SR. good concept. That’s funny moments when SR don’t retreat but head to the wall and kill mobs behide.
— score 10/10 -
wild shot
seem like a [multi shot] rank1Archer
but lower damage and longer charge time!! compare with [Concentrated Fire] and can’t move while charging.
Good thing’s long-range skill.
this’s a 2nd circle skill but NOOOOOOOOOOOOB than 1st circle itself
what’s the point of this? why wild shot?
— score 0/10
