This is something I’ve been thinking about lately.
I honestly like the idea of early ranks and abilities remaining relevant throughout all levels along with ranks achieved later on.
I’m not sure how this would be done with the current system… maybe coefficients would be needed as opposed to flat values, so at early base levels, the skills you use won’t be incredibly overpowered, but will continue to scale well later on since they scale based off of a coefficient as opposed to a flat value.
We already have specific abilities that scale well into late game (Wiz C3 Quickcast attribute, Archer C2 Swiftstep attribute, Ranger C1-C3 Steady Aim, Rodelero C3 High Kick, Priest C3 Stoneskin, Highlander C1 Critical Attack attribute and Cross Guard, etc) but these are specific skills and not the entire skillset of the classes. There are also some classes that primarily have skills that scale flatly and no coefficient or stat-based multiplier applied directly to skills (Pyromancer and iToS Barbarian as major examples).
Some examples of skills that don’t scale well are Oblique shot, Barrage, Gung Ho/Concentrate, etc… could easily name off a bunch of skills that simply don’t scale well later on, but hopefully you understand where I’m coming from.
In any case, the question I’m asking is what if every skill remained relevant up to the highest rank?
That’s not to say there wouldn’t be stronger skills at later ranks! Let’s assume that when every skill is relevant, the gap in power between the skills would be relatively small and the difference in skills would ultimately be player preference of what skills they want to use along with how they want the feel of their gameplay to be. The current system seems to suggest that R6+ abilities will be the only truly relevant ones by the time we reach rank 9/10 (this is an assumption… please corret me if I’m wrong).
We already have a lot of abilities that will scale well no matter what (Quick Cast, Swashbuckling, Swiftstep attribute, etc) so I personally don’t see the issue of all abilities remaining relevant at all ranks. I personally like the idea of having the option to use skills I’ve invested into at early ranks that still maintain effective use at later ranks… but there’s a reasonable number of skills that just fall off and aren’t worth using at a certain point with the current system.
tl;dr title… feel free to respond directly to the title question
What do you think? ^o.o^
