Okay, first of. The market, I’m tired of having to go through pages and pages of the same item to find something else. I’d love if you would implement a feature, to “show only top results”, which will cause only the cheapest (by default, could be also highest upgrade level) version of that item to show up.
Next, the gems. Two issues I have with them.
First, the various bonuses provided by them are really imbalanced. Some are blatantly better than others. For example, 5* yellow gem in boots, it gives a pretty nice boost to health, and only reduces magic damage, a perfect solution for Swordsmen. 5* green gem in boots, has a nice 17 dodge bonus, but a WHOPPING 68 SP REGEN PENALTY. Sure, an Alchemist can fix it, but the point is, there can’t be such a huge difference in both benefits and penalties between gems.
Second, the experience. It’s hard to level up gems. Right now on iCBT it’s possible to use wooden logs from shop as upgrade materials for gems, which creates are fantastic money sink, though it seems it’s been disabled in KCBT again. As it is right now, it’s simply impossible to decently level gems using only materials you get from monsters. Unless you guys want low-level areas to be swarmed with people huting for easy materials, the amount of exp should be higher when using better materials, maybe 1 exp point per level of monster it comes from, or maybe sell price times 5-10?
One minor thing are second tier SP potions available in shop. If I understand correctly, they recover 60% more SP, but have 50% longer cooldown, and cost four times as much? Just no. Health potions are fine, when you need health, you need it now. But SP isn’t as needed, and generally one tick will be enough until the next tick.
And then, skills and skills points. That is really problematic issue. To put it simply, some skills are outright better investments than others. Here is a great example - Pain Barrier. I can leave it with one point invested to get 15 seconds of nice effect, or I can put four more and receive barely 20% increase. I feel insulted that the game is giving me option to do such a terrible decision. And on the flipside, there are countless skills which basically double their effectiveness for every point invested.
Why is this important? Because I know you guys want us, players, to be able to do whatever we want. But it’s problem, because if some skills are outright better than others, creativity dies. How long will it take until fansites become full of guides that are basically “put 1 point in this, 5 in that, skip this completely, 1 in this…”? I don’t want that. I want to make a fun builds that people won’t laugh at me for.
That’s all for now.