[quote=“Spaghetti, post:43, topic:39936”]
Don’t fall down too fast with your slippery slope fallacy. There is such a such as being practical.
[/quote]Look who’s talking. Thing is, being practical doesn’t interfere with having to pick up something you dropped.
[quote=“Spaghetti, post:43, topic:39936”]
Noone is talking about having no realism whatsoever, in fact we are joking about the game being as realistic as our world lol.[/quote]No, you guys were just saying I shouldn’t talk about realism in a game that has magic. So I didn’t. But hey, it’s automatically a fallacy when I do it, right?
[quote=“Spaghetti, post:43, topic:39936”]
And you said it yourself, magic is natural in ToS. We don’t know the “limits” and the actual laws, if any, that magic follows there. If you are fine with people manifesting and dropping meteor on each other and shooting 1 arrow from a bow but 16 comes, how is a spear returning to your hand crossing the line? Why does ToS have to fit in to what you feel is in enchanted or not for this to happen?
[/quote]The limits are set by the lore. If the lore doesn’t mention it, you have to be able to explain things using existing information. In this case, magic doesn’t cut it. Nor do physical laws. Meteors are explainable by magic. Archers shooting 16 arrows but nocking 1 isn’t, but wait:
[quote=“Soukyuu, post:23, topic:39936”]
Yes, having archers buy actual arrows would be on that list as well.
[/quote]I have already said the archers are currently unrealistic and would have to be changed as well. You can keep finding examples that are unrealistic and not explainable by magic, and I will just keep telling you it’s something that I’d do differently.
I like realism in my games. So when they shave off stuff bit by bit, I don’t like it.
[quote=“Delven, post:44, topic:39936”]
For explication it can just be a “War God’s blessing” so that swordsmen can continuously fighting their weapons will always come back! ^^
[/quote]Yes, but as I said, we need lore for that. Otherwise there is no basis there is such a thing.
[quote=“Delven, post:44, topic:39936”]
But the thing is how do you make it if you have a map change between? Why would the weapons return at that time?The devs made this because it was more convenient for them too. How would you make it if you go out of pvp and then your spear/shield hasn’t return? After winning/losing you get out and would have to go pick it up on the otehr pvp? but what if it’s not the same map since it must be somewhat like instances? Same with pve, if you forget to pick it up and change map, would it still be there since you chnaged map? and have to come back on the map you forgot it to pick it up? That wouldn’t have been good enough for players convenience.
[/quote]Yes, it’s a convenience as I said in the post you replied to. If you change maps, it should obviously stay there until the time runs out. Just like regular drops. I don’t know if PvP force-boots you after a round, but the simple workaround would be not to - let the player pick up their stuff then leave.