As someone who’s played a hundred or more MMOs since 2003, i can honestly say the concept of “item dropping” is the most infuriating and unnecessary feature of death in any game. It’s even worse here where the drop rate for gems is 100%. Gems may not be something that some player see as really valuable, but the sheer fact that you lose ALL of something every time you die, something that is used to enhance weapons that currently (as far as i have heard) only go up to lv 40, seems like a really pathetic way to try and sell premium currency after beta. Couple this fact with the realization that some classes that don’t build a lot of HP or benefit more from cloth armor over more durable plate, like wizard branch, can take upwards of 80% health from a single attack if caught in the wrong place in a really mobby area and the fact that you already lose a huge chunk of durability when you die feels like more of an unnecessary player punch than a “dynamic feature”.
I don’t know what core audience you’re trying to build, but In a lot of places i’ve seen this done, it’s reserved for more “badlands open PVP” places. I’d seriously consider taking this out all together.

were you can get more icons, look for the lena on the map and turn in accomplishments to her.