Being a Lv.220+ Fencer I recently decided it was time to “fix” my skill build up. I have been taking at least one single point in every skill of my path (which is the typical SW2>Bar3>Fen2) to try and see for myself whether or not those skills are useful in some way. However there is this major doubt many of us might have which is nothing more nothing less than the Enhance Attributes and how well those define/make or break a skill later on. As a relatively poor fella, I have kept literally every Enhance Attribute at Lv.0 for every skill so far and decided to go firstly for a solid/decent grinding gear set.
My main doubt though is the following build for the Barbarian Circle which I came up with taking in consideration my own and other player’s feedbacks. Which one do you believe to be a more solid one if you factor in FUTURE Lv.50+ Enhance Attributes? The following are the ones I am having trouble deciding on:
- Embowel (0)
- Stomping Kick (0)
- Cleave (12)
- Helm Chopper (1)
- Warcry (10)
- Frenzy (10)
- Seism (10)
- Giant Swing (1) [for whenever it gets fixed in PvP scenarios]
- Pouncing (1)
or
- Embowel (0)
- Stomping Kick (0)
- Cleave (15)
- Helm Chopper (1)
- Warcry (10)
- Frenzy (10)
- Seism (7)
- Giant Swing (1)
- Pouncing (1)
or
-
Embowel (0)
-
Stomping Kick (0)
-
Cleave (15)
-
Helm Chopper (8)
-
Warcry (10)
-
Frenzy (0)
-
Seism (10)
-
Giant Swing (1)
-
Pouncing (1)
Please note that in the first one I decide to leave Cleave at Lv.12 and favor Seism at Lv.10 because the latter’s superior scaling (about +400 for 3 lvls. vs the +200 for those same 3 lvls on Cleave) and non-stun dependent nature vs boss monsters. However, let us recall that Cleave nearly triples its damage when used on a target under stun effect and also scales with the slash debuff from Fencer’s Lunge skill (which also scales Seism), turning Cleave into the higher scaling under the right combo simply because of a stunned target. This is where one of my doubts come into play: would both skills’ Enhance Attributes favor Cleave or Seism the most; and should one focus on Seism instead for extra boss damage or Cleave for stunable mobs?
Lastly, I am still deciding on whether to take Frenzy or not depending on how well it scales with those Enhance Attributes. That is, if the 200-400 extra attack stat is effectively doubled with an attribute Lv.100 of whatever skill I do believe it is worth both the points invested and effort to stack them. I have made up my mind on Warcry being superior (in my opinion, that is) when compared to Frenzy. Even more so if the kToS patch is fully applied and reduces both those skills’ cooldowns.
In conclusion, those 3 points that allow me to take Lv.10 Frenzy; should I place them in Seism or Cleave (respectively Lvs. 7 and 15 or 10 and 12); or disregard Frenzy completely and allow up to 8 Lvls. of Helm Chopper, giving us a relatively moderate means to deal strike damage besides Coquille? I am slightly more inclined to prioritize Seism over Cleave due to the latter’s stun requirement and leaving Helm Chopper at Lv.1 (boss monsters cannot be stunned, afterall). Please do let me know your thoughts, however complex, on the matter. Thank you for your time.
Edit: noticed that upon resetting skills you no longer have the need to meet the skill levels’ requirement to benefit from their attribute. This leaves me a little bit afraid of using those points elsewhere in case a future patch “fixes” this up. But that is a whole new story.
