Tree of Savior Forum

[SEA] normal ping but the spikes and delays are too much to handle

Tested with //ping for around 20 times, the result is around 0.05-0.2 (which is normal). Somehow I get spikes every now and then during fights including dungeons, regular maps and mission. I am playing an Archer and when I charge my multishot, the gauge fills with normal speed but the level that shows with it is slower than usual. I usually spend like around 1 second to charge a lvl5 multishot, but these days it took me around 5 seconds to do it. This is very irritating and really mess up my experience as an archer. I first thought it has something to do with my internet or my computer, but I asked my friends and this happened to them as well

Please do something about it asap. Thank you.

Date and Time : Past week

2 Likes

This post was flagged by the community and is temporarily hidden.

Hopefully they’ll do sth abt this soon, the gameplay right now is too laggy to play. It could be the server capacity that’s causing it? I’m not sure but yeah. Can’t really ā€œenjoyā€ the game with its current state.

yup too laggy. my quest at area with rarely met other player + tons of mob + mob 4 lvl higher than me = me dieded

I agree. Too much lag is invading SEA server at this point. I am playing normally with other games based on SEA servers such as dota 2 but recently the SEA server for TOS is lagging.

Hi TOS,

Please fix lag, can’t play properly anymore.

Totally agreed. They should have more server to avoid these lag !!!
Server which SEA players can login without F*** transfer things.

tell me about it the lag and delays are really annoying and the good thing about it is some babies wants to open teslai for free to play so u we can be more crowded and get more delays

i think it’s getting worse today. The whole server relocation seems pointless

Same here. It all started after the last maintenance.

1 Like

everything changed when they moved the server

If you noticed, Telsiai has the most number of players and its with best effort that they look into the status of our servers. Instead of preparing for the F2P launch, why not make the server stable first? That would be an ideal thing to do.

you know … apparently it will lag when there are too many people on the map/channel. Somehow I tried playing when there are almost no people but same thing happened. The server is still not as good as it’s meant to be. Skills took a while to actually come out after the animation.

is ther esomething wrong with the netcode or something??

//ping - 0.120 ~ 0.03

is awesome indeed

BUT!!! why there this sort of lag when clicking on npc, or skills.

Netcode problem much?

this happen in ANYWHERE on the map, less ppl or not, the input waiting is so long, clicking on EXP card takes 1-2 seconds, talking to NPC can take 2-4 seconds long wait time.

I do not think is due to many people, something IS wrong.

ping is fine thou.

here my check ping result


back to world of tank, sv located at Singapore too and am got 25-30ms ping.

Lol, how do you even play with 4.++ ping

When my ping reaches 0.8++ ish I already get fustrated…

They have to know before the transfer. How many ppl want to transfer from Klaipeda & Orsha. How many ppl in SEA at the moment. And How about SEA server capacity. Can it handle these ppl? But WTF is this. Why IMC let this happen. So disappointed!!!

1 Like

This post was flagged by the community and is temporarily hidden.

My Quarrel Shooter 3’s Rapid Fire doesn’t work properly now. Anyone else experiencing the same thing? Wonder if it’s my own isp or server lag.

I’m not sure if it is our own ISP or IMC side… The reply that they gave my ticket is just… ā€˜Please make sure that your connection is stable.’

Guuurl, I’m using a damn LAN cable and I can play everything else with much smoothness like freshly shaven nutbags.

Yea, by now, I can feel SEA server is not important to them.