Annoyed at Scout atm so just venting.
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Split Shot doesn’t work properly right now. Bounced Damage is the same as the initial hit -_-. So this is basically Oblique Shot with 1 extra hit until that’s fixed. That needs to be fixed.
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Scan: Confusion can just outright go and give a 100% Chance to confusion.
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Imo Flare Shot, Split Shot and Flu Flu should be kneeling Shot compatible.
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Can we get a Perspective Distortion: Magical damage (2% instead of 5%) @ C3? Perspective Distortion being so easily interruptible is a pain as well. There are some ways around this. I think I rather it had a low CD.
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Reduce Flare Shots CD…
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What real value is there to taking Cloaking past level 5/6. Come on. It’s already Permanent by that time. Sounds like a place to create more attributes if you’re not going to cap it @ level 5. For Some kind of “stealth” Oriented build. Like Cloaking:Cripple where your first shot slows the enemy.
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All the real “utility” Is gotten by C2 since Scan isn’t a real skill and Split Shot is damage filler for a “green” class. A class that’s made to get “information” through its mobility and improve it’s allies capabilities as a result. Scan should be a better skill, I don’t even know wtf to do with it. Add crit resist or something? It’s a R6 skill, The only Stealth at that point in time IIRC is Fade and Cloaking itself? Rogues will get Burrow at R7 and there is Shinobi. Scan is terrible Niche for a skill you get this late in the game, but I understand it being there since not every archer wants to take Hunter C2 :p.
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On 7. What does scout do Better at C3 in its whole purpose that it wasn’t doing already? Flu-Flu max’s its targets and effects at C1. Cloaking is again a C1 thing. Camouflage is a C1 skill.
Perspective Distortion is the only part of it’s utility that gets ‘something’ in c3 outside of having access to 1 point (if that) Scan. This is dumb. Even for damage classes they get more damage, Scout isn’t a damage class so more skill points into Flare/Flu Flu or W/e is rather insignificant. It’s a class where particularly from a PvE perspective, it is done at C2, arguably C1. You have all the utility at that point so C3 is irrelevent.
Edit: Throwing out some MISC ideas on top.
IMO just working towards the idea of Scout as a utility/Support that may directly go into Musk/Cannon (without making it mandatory of course) or some kind of R8 connection.
Camouflage
It’s a defensive skill which really lets you a) Walk away from pressure or recuperate
B) Get your Perspective Distortion off, which is the only skill you can use during it in anyways.
They should just make it fixed that Perspective Distortion no mattter the attack type cannot be nullified during Camouflage.
Flu-Flu
Doesn’t need anything fancy. Increase the targets, lower CD or increase the duration. Any of the three is fine.
Flare Shot
A Flare is generally a signal to other people. I will propose two attributes.
Flare Shot: Focus (C2)
Flare Shot: Assistance (C3).
Focus would decrease the aoe and physical defense of enemies hit by Flare Shot, and Assistance would decrease their Critical Resistance and Evasion.
As mentioned by UselessBug the ticks could serve to be done faster.
Cloaking
This suggestion might be a little out there but what if…
The current attribute is removed and Cloaking gains Movement Speed per level. With an attribute that reduces damage taken 10% while cloaked instead at C2. This would play more on Scouts identity as an infiltrator.
Scan
Remember the days when Pillage was skill based for Corsairs? Yeah…
How about Making Scan an inherent C3 attribute, where a Scout can see enemies within X (maybe 30?) range of their character including hidden items. The Scouts basic attacks reveal hidden enemies to everyone.
Split Shot
Fix it first. Definitely let this be used during Kneeling Shot.