Tree of Savior Forum

Schwarzer Reiter "Retreat Shot"

I am also playing mouse mode, My mouse also got mouse 4 and 5, so I might do that in the future. Thanks!

Are you SR2? do you think its ok even though SR1 only? I heard Retreat Shot scales the number of targets per level?
So at level 5 targets or 5 enemies
example: If im being chased by 10enemies, and i only got RS lvl5, during the skill, 5 of them alrdy died but the duration is not over yet, am i going to hit the remaining 5? (like multishot as long as it is in the area and just got AoE ratio of 5)

I just want to get mobility from pet and additional AoE damage, planning to get Cannoneer. and as per checking, seems like the skill is still decent to use even though the character was being unmount.

Yeah, the QoL from having macro-able mouse keys is a plus.

And yeah I’m SR2 and Retreat Shot do scale with its skill levels. And your example is right on. As long as the skill is still casting you’ll keep hitting the next 5 targets when they die off for the next 10s that the skill is casting. Also take not monster size doesn’t affect the number of monsters you can hit. You’ll always hit x number of mobs based on retreat shot skill level.

The mobility of SR isn’t what people thinks of it to be. It’s not like warrior’s cataphract who has “Trot”. The mobility mounted is slightly only faster than a normal person running.

Cannoneer is a really solid class with its perks. Although I personally have not experienced the class so I won’t comment much about it. But as for SR, the reason why i went circle2 is for retreat shot lv10 hitting 10 monsters simultaneously and for Concentrated fire which is a stronger multishot doing more than twice the damage of a multishot10 at lv10. It also splashes like multishot which means it’s quite expensive to make it become aoe but will be well worth it with aoe attack ratio gears. The same can be said with multishot and wildshot benefiting from it also.

I came up with a build that has a bit more utility and cannot decide on the last two ranks. The problem is that it requires play experience with those circles to know what works or doesn’t.

Archer > Archer > Ranger > Scout > Fletcher > ? > ?

Currently I can imagine any combination of Schwarzer Reiter and Fletcher. Just on the damage side of things, how would 2 ranks of Fletcher and 1 rank of Schwarzer Reiter compare with 2 ranks of Schwarzer Reiter and only 1 Fletcher?

To write it out:

Archer > Archer > Ranger > Scout > Fletcher > Schwarzer Reiter > Fletcher
vs
Archer > Archer > Ranger > Scout > Fletcher > Schwarzer Reiter > Schwarzer Reiter

Someone familiar with the classes often sees obvious mistakes/shortcomings right away - I hope they would be pointed out before I’ve spent days and days of leveling up this toon :slight_smile:

I want to try or go SR>Cannoneer as I feel I like I lack AoE Skills, and maybe I will not mind getting off and on the mount since I have macro-able mouse (but I haven’t really tried).

How about Wild shot experience? could rate the skills of SR?

Btw, how much increased in Move Speed does it give?

scout is fun and all, but you cant go invis while on the horsey. All of your other skills can be used while mounted, so drop the scout from both build paths and you’re good to go. if you really want scout you should drop scwartze

guys, about the Retreat Shot. Does it require you to “hold” the button to use it, or just press it? Im playing on a joystick since cbt1, can i still use running shot + retreat shot with it?(like on the video above) Thanks.

Still possible. just that you would probably need to walk against a wall for best damage output if you plan to use RS + RS together.

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you don’t have to hold the button if you use joystick, but you have to hold it if you’re using keyboard(dunno why)

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SR>Cannoneer certainly is a viable route to take which have been done by others but personally I feel SR1 is lackluster and it doesn’t truly shine until you get SR2.

While a Lv5 retreat shot is fine, I find it underwhelming solo wise but works when you’re in a party. That is mostly due to the fact that late game grinding is based mainly on elite mob training and their HP scales like crazy later on that sometimes a full duration wall walk Retreat shot isn’t enough that you’ll have to resort to smaller pulls. That is if you’re soloing anyways. As for dungeon Lv5 is enough for retreat shot to jump after killing some mobs off (240 dungeon monsters have like 50-75k HP)

As for Lv5 Concentrated Fire, it’s like another multi shot. Less shots but the damage is about the same if I’ve had to guess. Smaller splash aoe, longer CD however.

Now for why I think you should go SR2. If you’re welling to invest in aoe attack ratio gears, SR2 skills scales amazingly with it. Concentrated Fire and Wild Shot both have splash aoe like multi shot that if you’re willing to invest, it pays off. Lv10 Concentrated Fire is a strong burst stronger than Lv10 multishot overheated (both). Self buffed with swift step only I’m averaging 60k consistently with Lv10 Concentrated Fire on Lv250 monsters. Wild Shot on the other hand is pretty much another Lv10 multishot, longer cast (if you have A2 multishot attribute) and smaller splash. Wild Shot’s release is a lot faster than a Lv10 multi shot though. That means you potentially have 3 skills that can become aoe.

As for cannoneer, I’m no expert therefore I can only speculate on what I see and what other’s have said. Cannoneer is a burst aoe, mainly cannon blast. Cannoneer does have two short CD aoe skills but judging from what I’ve seen, they’re more aligned with multi shot where they have a splash aoe. Although both of them do scale nicely for their short CD once maxed.

So it really just depends if you’re willing to invest into the class. SR can be quite expensive if you want to become aoe but it will pay off. Your overall single target dps will also be higher if you went the QS SR route like I did and utilize running shot + retreat shot on top of concentrated fire for downtime running shot. On the other-hand cannoneer over SR2 will allow you to aoe more consistently which fits better with a party play where you’re clearing mob waves quickly.

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Sure, both combo still works. I’ve actually re-recorded another Moa kill after IMC resetted the server to show what it should’ve looked like with the lag gone. I also did it more or less in segments so you can see each individual skill’s damage better.

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Nice!!
Thank you, guys.

Understood everything you say and I couldn’t agree more.

well originally my plan is A >QS3 >A2 > Scout > Cannoneer as having potential PvP later on but I’m not sure if it is still viable with Earth Tower on late game, so i thought of changing Scout to SR just to have an extra AoE skill which is the RS. I also think it seems still to be decent on PvP because of mobility + having burst damage of Cannoneer, then mount = run again. or i dunno if it will really work.

Well for SR, I will lose the burst damage replacing stronger CF, so combo would be Stone Shot + CF.

well these skill builds also for sure will do way better on PvE/EarthTower but i dunno the PvP potential of it.
A>QS3>Sap2>Cannoneer
A>QS3>Wugu2>Cannoneer

I personally like QS3 as i believe it has the strongest DPS without investing too much on attribute and of course end-game bow is DGC.

Sorry for too much theory crafting. hahaha