Tree of Savior Forum

Say NO to 50% Squire - Alchemist - Pardoner Tax!

I don’t see the price as the biggest problem, what really bothers me is the low difference it makes. For weapon enhancement it’s even worse… cmon, 24 more damage? I was hitting for 1200 now I hit for 1224? Wonderful! And this is a lv10 upgrade.

They need to make it add like 500 damage to be barely worth (at rank 5 I can do 3-4k damage per hit), or get rid of this retarded system of flat values.

2 Likes

I say no to 50% money sink.

Squires still make profit even if its not a huge amount of profit.

In the last beta squires made ridiculous amounts because people didn’t know the cost of the mats needed.

Oh my server we already have a large amount of squires putting up shops with reasonable prices.

I understood, just putting the numbers on the table kkkkk

Lol you don’t go Squire for money.
You go Alchemist for money.

BRB potions.
Brb Item awakening.
Brb Gem roasting.
Brb riquetting ± % .


I will never get tired of linking this topic.

Templars ( guilds ) can spawn dilgeles ( raw material for making potions ). The supply for making potions is abundant, so alchemists can make tons of potions at little cost. Competition between all the alchemists on the market ( forced to sell from a single location, unlike squires or pardoners who can capitalize on a good spot ) causes pot selling prices to drop so low it’s not worth making them. This scenario happened on kToS, and will likely happen here.

Item Awakening / Briquetting: How are you going to make money off of selling these services, if the game doesn’t allow you to trade silver? You can’t put up a shop for either of these. There’s no way for someone who wants this service to pay you.

NOt sure about this but to awaken an item someone actually have to trade that item to the alchemist? At least that’s what i heard… if this is the case then awakening itself is a joke since you can’t trade in the game

IMC is something like a Dragon, while The Economy are a large mob that is weak aganist Pierce atks and holy element.

And IMC Keep casting a Stabbing Lv.15 with Gung Ho Buff + Concentrate + Finestra + Chaplain full buffs + Weapon Ecnhance + Spear Lunge debuff and wield the best Two-Hand Spear of the game on the Economy…

:cry: :cry:

2 Likes

Bartering.
Same idea of people trading cards despite them being untradable by simply going through the dice roll of the game.

Your open to scams on both sides but people are going to do it either way.
“10 talt per awakening”.

You have to admit that there is no point to repair on a player when it costs 5 times more than a full repair on an npc.
Nobody will use it, as such the skill is fundamentally broken.
Taxing is just as funny as setting up cap limits on dungeon runs and such. Its a quick, temporal fix that should be a place holder till the devs figure out how to balance skills/things better and then remove them. In ToS’s case however they seem to be permanent and thus a monument to ****y designing and no effort / no intention patching/ balancing afterwards.

Sad, a real bad thing to do with the economy =/

There are plenty of silver sinks in the game. Market tax, especially for high price items, levelling attributes, repairing, socketing/unsocketing gems, teleporting, etc. That being said, 50% is too high, 10% might be too low. 25%?

2 Likes

Complaining about free silver (can do it while logged off etc). If I was a Squire, Alch etc I would willingly put a low price so most people can buy, even if I only get 50% it’s still more silver than I would’ve gotten with any other class.

This post was flagged by the community and is temporarily hidden.

Bots generate inflation, not legit people.

1 Like

It’s not about get 50% richer… it’s about get 100% poor. Nobody are going to use Squire Shops, because they are ridiculously expensive!

Repairs are our normal inflation control… We had a lot of trouble with hyper inflation before patches were setup to reduce it. Mainly with cost of repairs, and reduced silver drops.

I could see an argument for lumping more wealth with the crafters I guess by reducing taxes on things like this. But we’d want to reduce silver gain by another means. And that means taking away more from non-crafters or allowing inflation to become higher.

1 Like

Well I guess my plan to become filthy rich just went down the drain… :stuck_out_tongue:

In all seriousness, OP its best you just make a poll or petition or something so others can just vote (it’s much more convenient).

The problem is that Squires have a coast to repair you weapon. And this coast, without the profit are more expensive than the NPC services.