The point is, no one will pay, because the blacksmith NPC offers infinitely cheaper service, the people just warp to the city, repair and comeback.
The same with the enchantment of weapons, people look and say no, too expensive.
The point is, no one will pay, because the blacksmith NPC offers infinitely cheaper service, the people just warp to the city, repair and comeback.
The same with the enchantment of weapons, people look and say no, too expensive.
Well, items refine and leveling the attributes cost a lot of silvers
does the tax applies to wep enhancement too? or is it just wep repair
All shopping services
To be fair, I think that’s largely a problem for the start of a server when everyone is skint. I imagine once people get further in the game an get some money freed up, that they’ll consider those services then.
Which doesn’t help those who rushed for it at the beginning hoping to make a buck. But maybe that’s life sometimes. Although I don’t really have a position on this. Because honestly it seems intended as a money sink.
My earlier comment was largely more of a joke than a statement supposed to be taken seriously.
I disagre… today i went into city to repairt and saw 2 squires around… 1 was repairing for 14k, the other for 15k… the NPC repair for 4k… the difference is WAY too much… even if i had more then 500k silver on my char i still went and repaired with the NPC
Well the Repair Kit price is (80 Silver)
One White item with 4 Stars, coast 4 Repair Kit = 320 Silver
The game grab’s 50%, so… if the squire offer the service at cost price (80 Silver Each Repair Kit) he will lost 160 Silver…
If the Squire offer the service at the double of the cost (160 Silver Each Repair Kit) he will earn nothing
4x 160 = 640 Silver - 50% = 320 Silver | 4x Repair Kit = 320 Silver
If a Squire wants earn something, he need to put 250 Each
4x 250 Silver = 1000 Silver - 50% = 500 Silver - 320 Silver = 180 Silver
1000 Silver will give a profit of 180 Silver to the Squire…
NPC ask 380 Silver to Repair…
No matter how much money you have, noone is going to spend 4 times the cost of a npc repair on a squire repair shop.
Well i wasn’t say that squires “steal” or anything… in fact i totally understand why they have such prices… what i said was to explain why the costs crafting classes have really need to be lowered
I don’t see the price as the biggest problem, what really bothers me is the low difference it makes. For weapon enhancement it’s even worse… cmon, 24 more damage? I was hitting for 1200 now I hit for 1224? Wonderful! And this is a lv10 upgrade.
They need to make it add like 500 damage to be barely worth (at rank 5 I can do 3-4k damage per hit), or get rid of this retarded system of flat values.
I say no to 50% money sink.
Squires still make profit even if its not a huge amount of profit.
In the last beta squires made ridiculous amounts because people didn’t know the cost of the mats needed.
Oh my server we already have a large amount of squires putting up shops with reasonable prices.
I understood, just putting the numbers on the table kkkkk
Lol you don’t go Squire for money.
You go Alchemist for money.
BRB potions.
Brb Item awakening.
Brb Gem roasting.
Brb riquetting ± % .
Templars ( guilds ) can spawn dilgeles ( raw material for making potions ). The supply for making potions is abundant, so alchemists can make tons of potions at little cost. Competition between all the alchemists on the market ( forced to sell from a single location, unlike squires or pardoners who can capitalize on a good spot ) causes pot selling prices to drop so low it’s not worth making them. This scenario happened on kToS, and will likely happen here.
Item Awakening / Briquetting: How are you going to make money off of selling these services, if the game doesn’t allow you to trade silver? You can’t put up a shop for either of these. There’s no way for someone who wants this service to pay you.
NOt sure about this but to awaken an item someone actually have to trade that item to the alchemist? At least that’s what i heard… if this is the case then awakening itself is a joke since you can’t trade in the game
IMC is something like a Dragon, while The Economy are a large mob that is weak aganist Pierce atks and holy element.
And IMC Keep casting a Stabbing Lv.15 with Gung Ho Buff + Concentrate + Finestra + Chaplain full buffs + Weapon Ecnhance + Spear Lunge debuff and wield the best Two-Hand Spear of the game on the Economy…
Bartering.
Same idea of people trading cards despite them being untradable by simply going through the dice roll of the game.
Your open to scams on both sides but people are going to do it either way.
“10 talt per awakening”.
You have to admit that there is no point to repair on a player when it costs 5 times more than a full repair on an npc.
Nobody will use it, as such the skill is fundamentally broken.
Taxing is just as funny as setting up cap limits on dungeon runs and such. Its a quick, temporal fix that should be a place holder till the devs figure out how to balance skills/things better and then remove them. In ToS’s case however they seem to be permanent and thus a monument to ****y designing and no effort / no intention patching/ balancing afterwards.