Tree of Savior Forum

Save the Canonie ● ▅▇█▇▆▅▇

After the latest ktest patch last week, the mediocre class of Canonie was NERFED TO THE GROUND

Broom trap and similar no longer affected by bazooka!
Less damage bonus from bazooka!
20 second cooldown on bazooka!

All for the mere quality of life changes that we didn’t need and certaintly wasn’t worth paying the price for!

The koreans are already protesting. This surely can’t be all for canonie rework!
Stand up for your local canonie, or your class might be next!

Save the canonies!

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9 Likes

‘‘IMC will review user comments carefully and asks for your support in this.’’

Just wait for every Canonie to contribute improvements, IMC staff comes and says “We’re listening to feedback, please leave more feedback”, players follow suit, and IMC proceeds to implements only 1-2 ideas (to be nerfed to the ground later) and makes a new EXPLOSION 1-rank, probably soon-to-be-irrelevant hidden class in the Wizard tree with the rest of the ideas just like how it was with Monk and Nak Muay.

Why would you need a cooldown to sit down !?

IMC Plz :sad:

imagine having to wait 20 seconds

to take a knee

:thinking:

This will rage many cannuns for sure, time to punish imc with our wallets again . No teepee for you!

They should check the mana cost, impossible to sustain dps with cannon nowdays, while musketeer always receiving all the glory

Mana cost is the least of our worries now. I could keep up SP fine with double potion, but now they’re gutting our already bad damage.
Cannoneer is dead if this is what they meant by cannon rework.

1 Like

let’s not forget the already fun parts of bazooka

  • skills doesn’t match the range of AA
  • silence still doesn’t let you jump off from the stance
  • we’re immobile for very little return
    (though i still don’t have any info w/ the pavise x bazooka rework)
    • i’d also rather have a big -mpsd penalty for a stance that would let us AA w/ cannon like murm helm

my nagging question remains, why is bazooka not a 2h weapon?

also, why can’t we melee w/ a cannon like this girl?

seriously though, i’m sad to hear that my main class is going to get a nerf soon :frowning:

1 Like

New canonie patch in korea

Lots of damage and overheat buffs, but our SP is surely going down the drain with 3 overheats on cannon shot.
What do you guys think? Is canonie saved?

Holy

Those buffs are insane.

…I’m wet

Bye Bye Cannoner. Better remove this class out the game

Yikes.
Even more of a standalone class now tbh.

The issues with Cannoner weren’t addressed, so that’s just a bandaid solution.
Making it a good standalone class doesn’t fit ToS. And it isn’t even a good standalone classes compared to Musketeer and Mergen builds.

1 Like

If smoke grenade still doesn’t debuff bosses I’d rather have it replaced to something like mergen’s jump shot… being a sitting duck when a boss like velco can throw swamp under the bazooka canonie will kill it quick… unless we have some escape skills like blasting the ground with cannon to propel the canonie away from harm

or maybe add an attribute for cannon blast to backslide a bit. At least make canonie tactical than sitting ducks. All clerics in party are worried about canonies

2 Likes

iirc - even mutants are immune to the smoke grenade :slightly_frowning_face:

i’d prefer if we can melee w/ the cannon and knockback & knockdown those trying to get near us
= w=)/

(i kinda want to stop juggling mobs around w/ siege burst - especially since it scatters mobs on open areas)

As much as I hate “juggling” (as you so accurately put it) mobs with the skill, it is the only reliably thing I have to create distance when in bazooka. Then IMC decides it needs a 3 sec nerf -_-

To put it into perspective:

SP costs of cannon skills were not adjusted when they added overheats.

Firstly, Bazooka was nerfed down to +50% cannon skill damage and +50% basic attack damage. Unlocking the +50% cannon skill damage adds +20s to the cooldown of bazooka (base cooldown 0 seconds, base SP cost 0).
Then bazooka was changed from a 10 point skill to a 1 point skill. (maxes at 1 point, to free up more points for other skills)
Bazooka received some synergy with a few skills:
-Bazooka near Quarrel pavise = knockdown immunity
-Bazooka added skills: pavise, running shot, steady aim, overestimate, praise, circling, sneak hit, evasion, call, aiming, zhendu, detoxify. Naturally, detoxify and praise are useless.


Second, the damage buff patch. I will show values so you can calculate/decide yourself whether cannon lost damage or damage was buffed with bazooka nerf.

This is Steam TOS cannon shot Lv15 damage value and SP cost:
Remember to add the current +% damage of bazooka before nerf to the skill factor%.
image


Cannon after-patch cannon shot Lv15 damage value and SP cost:
Remember to add bazooka after nerf to the skill factor%.
image

Shootdown is the anti-air version of cannonshot so the values are the same.


Cannon Blast Lv15 Steam server
image


Cannon Blast Lv15 after patch
image

Remember to add before-nerf bazooka bonus and after-nerf bazooka bonus when comparing damage values.


Steam cannon barrage 10
image

After patch cannon barrage 10
image


The buff to the cooldown of smoke grenade is good, nice disable for ground mobs now.

I guess its possible to invest more points in smoke grenade now and take advantage of that delicious 80% damage boost to make up for the loss of bazookas 50%.
Overall these reworks are terribly boring and didn’t really accomplish much for canonie other than just changing things for the sake of changing things. I am very dissapointed :frowning:

Bazooka was a 0 point skill before. Only being one point and having much faster animation makes it have a use now (the unique 380 cannon’s gimmick skill easily makes it worth the point).
Smoke grenade was a 0 point skill.
Cannon blast and cannon barrage get buffed
50% chance to proc armor break instead of 35% on blast now.
Cannon shot was already the best cannon skill; now it shouldn’t even be an argument. The skill factor% it gets buffed to is only about 200% less than our current cannon blast (from 1653% to 2333%). You’re going to cap with cannon shot.

For reference, this is what cannon shot does live