Tree of Savior Forum

Save the Canonie ● ▅▇█▇▆▅▇

80% and 100% damage boost skipped

How can you justify this
How much patk do you even have wtf

Bazooka is 10 skill points that I could use to actually boost a skills actual damage, you lose the ability to move and the ability to use skills from other circles that greatly increase your damage, the skill animation is long and unsafe against things you’d actually need more damage on (like velcoffer).
Bazooka is nothing more than a point trap right now. It looks good on paper but in application it’s just awful.

I used to have a point in smoke grenade. I removed it because the damage amp that I would want I would need on things it doesn’t work on (bosses). It doesn’t work on flying mobs either so all that’s left are ground mobs; which I do not need any extra damage amp for.

Here are my stats

Man with 8K patk hands out advice :thinking:

Man who doesn’t even play the game tries to be smart. :thinking:

tbh - i’m excited for the changes (both at the same time please).

my main gripe w/ cannon bazooka previously was the bad skill rotation when you’re in the stance. the pavise synergy is what i’m looking forward to - seeing that shot/shoot will be 3 OH, that definitely made me excited for this. best part - if bazooka will be a 1pt skill, that would be something to also look forward to testing skill allocation with :slight_smile:

the one thing that i’ll be wary of is the SP consumption that will come along. iirc - there are plans to adjust SP consumption w/ the archer & swordie class. but with no solid info about it yet, i’m looking to possibly use 3 types of SP pots to keep up (this is why i can’t let go of glass mole for centaurus).

right now - i chill at this allocation

having lv15 shot previously ate up my SP slightly worse than a doppel. but to be fair, i think i would still need to invest on gears that will also give me SPR.

about my damage? much less than @grapefruitbeast has - but on the 330 dungeon, i still hit damage cap while on bazooka w/ sweeping - for shot though - i can’t do a screenshot because the maintenance is taking forever (maybe later or tomorrow?).

update: for shot at lv2 @5.5 to 7.5 secondary patk

  • i deal 30k w/o bazooka @ 60k crit
  • on bazooka 60k @ 120k crit

Did imc change anything for kneeling shot canonie? Now tat bazooka is nerfed i might go back to kneeling shot canon

The way things are, they are just changing numbers. To be more specific, they are making numbers bigger. There isn’t even a real rework in progress. Just look at how nothing has really changed in terms of use. What’s worse is with the OH additions we are spending EVEN MORE sp. That was one of the issues we wanted addressed and they went 180 on it.

I don’t see a problem here tbh.
Cannon Shot lvl 15 with level 100 enhancement attribute & C3 multihit attribute now deals as much damage in about 15 seconds(i.e. 6 overheats of Cannon Shot) as Rubric lvl 11 deals with level 80 enhancement attribute within 15 seconds, and that’s without calculating in the Bazooka skill bonus (and Cannon Shot can even crit and ignores part of the enemy defence because of the R10 attribute).

This means the high SP costs are actually justified. Before they really weren’t but now no-one can really say something against it, given we’re talking about a Rank 7 Class. They can also be covered by putting points into SPR, using Rikaus cards and/or Demon Lord Helgasercle card (or similar recovery cards).

e.g. Mallet Wyvern card is an excellent choice to recover SP in boss fights[3*(1+SPR-bonus)%], I’m currently using it on my Exorcist.

This was already applied with the Rank 10 patch.


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Missed the complaint completely.

Anyway. Numbers kinda show how the tweaking only brings skills to “what they were” before the bazooka nerf. Bazooka was nerfed from 100% more damage to 50%, then we see the other 50% baked into the skill baseline.

OH’s are nice, but again they don’t address any of the design issues that IMC themselves have identified. I’m still particularly waiting for the (lack of) AoE rework for THE AoE class for the archer. Cannon shot, shoot down and cannon barrage are still (single) target skills with a very small cleave.

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I agree with the sentiment, now I have a question for you.

Where were you when Druids Transform lost 100% hp bonus and Lycanthropy went from 500% up time down to 25% up time?

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Don’t forget it lost it’s ability to cast magic/skills and got shoehorned into Demi.

At least druids got a rework, and not just a complete nerf disguised as a rework. (This nerf was later compensated by the recent cannon buffs due to korean outrage.)
I will in the future try to support other classes through their hard times, because now i know how it feels to be hit myself :frowning:

Exactly. Druids got their functionality changed. They got new skills. They didn’t just get their numbers tweaked like what we have with the cannonie.

I’d argue that’s better, sometimes numbers need to be lowered, I’m not saying Cannoneer deserved to be lower, but some do.

However rarely ever should an identity of a class be so massively changed. IMC trying to be Riot now.

Sure some stuff is too overpowered just because of how it works, an example of this is like Reti net or Disenchant Attribute, but mostly mechanics should stay the same or get better, numbers are what you want to tone down.

Cannon Shot’s SP cost is really too high without any investment to SPR/SP. The 3 OH change with a 5 sec cooldown implies that it should be our go to attack but we are severely limited by the costs of it.

The 3OH changes the playstyle of cannoneers though, priority now is given to cannon shots hence there’s really nothing much else we can do in between attacks… so mainly is just firing off cannon attacks one after another, the other classes can be buffers for cannonies.

Edit: Some corrections to the previous video I posted.

If running shot’s SFR is additive it will be like what the video depicted… 100% + 200% divided over 2 hits. (150% each, in which the video damage concurs)

Hearing from Crevox, Cannon’s bazooka auto is 338%, hence the damage with running shot is 338% + 200% divided into 2 hits, which is around 269% per hit. Due to the additive nature the damage will look as if it is lower for individual hits.

So no chance of AA cannonies even though they made a hard combo with QS? What’s stronger than a face palm? Desk?

We got the nerf but not the buff in the newest patch #Riot

Where are the extra overheats? I hope they just forgot to list in the news, but not in patch…

… oh what happens to masinios cannon? it has bazooka +1 , but with the flat values patch for bazooka it now looks like a wasted line… they should update this too otherwise my investment on the weapon is lost

i was wondering about the same thing, where’s the new stuff for the cannoneer only the half the patch nice