About 250k burst with lvl 1 Circling + lvl 5 Spike Shooter.
Bow attribute vs flying
Enemy weak to pierce
What circling does is make spike shooter aoe is all.
We can see that he hits 8k with non-crit, 13k with crit.
lvl 5 Spike Shooter is only 10 Arrows, but he managed to take out 250k+ hp on 1 go, which is at least 20-25 arrows depending on how many were crits. This means circling is doubling the amount of arrows (or more).
We also don’t know what the damage potential is for higher hp targets.
Well I have a falc 2 in Orsha so if I can find a Sapper 3, I can test it out on the dummies to see hit count.
Its either the wire can hit multiple enemies and proc the 10 shots multiple times (in the video its the trap + harpeia) or it fires more depending on how far negative teh aoe ratio of what triggered it is (magic missiles effect)
Yea the magic arrows scenario is why I was thinking that it might have something to do with how the spike trap is reacting. Will be good to confirm how it works.
I was gonna shout for a sapper 3 but its pvp time so ill do it later.
Edit: No ones responding. Ill have to make a sapper 3 myself to test it I guess x.x deletes diev
Edit 2: at sapper 3 now O_O gona be falc 2 in a few days i guess.
Progress report? Falconer c1 should be enough.
So how is the combo like? How many hits, etc. Any difference between lvl 1 and 5 Circling?
hm, looks cool.
if it does work, for fun, might be tempted to make a
Archer-Ranger-Sap3, Rogue1, Falconer1, for double spike shooter/circling lol
Sapper 3 + (fresh) Falconer 1 here…
Since I still have circling at lvl 1 I will investigate at this point as well 
Difference between Circling lvl is AOE decrease lvl 1=-1 lvl 5 =-5
Harpy have only 1aoe defend? or it’s a combo like feint+barrage
Right now it looks like feint+barrage type of combo, but we don’t know for sure.
Im only job lvl 7 in Sapper 3 x.x Ill do demon prison in a bit though but Im exp card less rofl
Once I get to falconer 1 job lvl 5, Im most likely gonna go make another char rofl. Prolly gonna make some pardoner 3 build to make debuffs permanent.
Wire trap alone seems pretty decent for bosses though. Not “take another circle” decent though O_O
Its pretty bad for general mobbing because you have no way of making the wire shoot left or right. Sometimes itll shoot towards the opposite of the enemy that triggered it making 99% of it miss.
Also from what I can tell, the longer the wire trap, the further apart the shots go so you want the trap to be as small as possible if you want all the hits to connect.
I guarantee you replied to the wrong person.
this work or not? do you test?
I tested it several times and did not see anything special, but will investigate further with higher levels in falconer skills
