Tree of Savior Forum

Sapper > Cannoneer question

Hello! I’m planning on building a Sapper Cannoneer. I’d like to do a versatile build, focused on having fun and not sucking in any aspect. The current plan is:

Archer C2 -> Sapper C2 -> Scout -> Falcon -> Cannoneer

I’d just like to know if it’s ok or what changes you guys recommend! Is Sapper C3 necessary? And I planned to do something like 150 DEX and some CON and rest in STR.
I’m just scared I’ll end up with very low DPS in between cooldowns, since I’m not taking any class such as Wugu or Ranger/Fletcher, what do you guys think?
Best regards

Consider sapper 2 wugushi 2, infection works great with broom trap. That’s my 2 cents, and I know you wrote you’re not taking it but it does work wonders.

As to original build, I did not make anything close to it ever so I don’t have an opinion, don’t count on falcon or scout to help out with damage much. It will be mostly multishot/broom trap until you hit that canonneer for the most part. I guess flare shot does some damage, but I wouldn’t count on scout to boost your dps output by much.

If you’d be willing to reconsider your build, my other idea to stay somewhat in a similar build would be archer 1 -> ranger 1 -> sapper 2 -> rogue 1 -> scout -> cannoneer. Because of feint + barrage combo and + crit chance from behind that works for traps and basically everything.

Good luck.

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Ohhh thanks for this. I was going for sapper>sapper>rogue. I wasn’t sure what skill should i get aside from capture, but imma put some skill points on sneak hit for the crit. :wink:

I wouldn’t go higher then rogue 1, backstab sucks and the only real actual use of it is sneak hit, capture and feint ( if you have 1 rank of ranger because it doubles the amount of hits from barrage, instead of 5 per use it’s 10 per use effectively doubling it’s damage output )

@lajkonikes Thanks so much for the reply! I’d be more than willing to change, your build looks great (talking about the rogue one)! Do you think it is well rounded (aoe, gvg, et and boss)? Just one last question, if I may: statwise was my build ok?
The only reason I’m not into Wugu is because of Boss and PVP since the overlap damage and Clerics, respectvely

I do think its well rounded but because of that it doesnt exactly shine too much in any particular task.

Aoe, you have broom trap, barrage+ feint, cannoneer, and detonation. Detonation from sapper is a very underrater skill, if you have a bow and maxxed attribute vs flying you do 350% damage with it. You can explode almost everything, heal tiles, ice walls not only traps. At level 90 I was already doing 7k crits per tile with it, and I had it on level 1 with 0 in attributes.

Capturing traps is a great mechanic aswell, which allows you to get your party’s traps on world bosses and boosting your own damage. Not sure if it works for guildies who arent in your party, they are by definition your allies so it might. Works for magic circles too but I do not have a full applicable list for you.

World boss wise it does good but as always, everyone is outshined by fletcher 3. Its how it is. You have good sustain with flare shot and broom trap, chrono can increase your damage by a lot by resetting your cooldowns but that works for just about any class.

Et I have no experience with, but I dont see why not. You have plenty of utilities, aoe damage ( sustained through sapper and burst through cannonner ), broom trap damage can be boosted very easily to some crazy values. Lethargy is +100%, rodelero can make it + 300% if memory serves or +200%.

Pvp wise, scout allows you good positioning and damage invulnerability through barrel, sapper can help you get rid of those pesky spells, good burst damage with both feint+ barrage and cannoneer, while flare can force people to run out of a safety zone at a distance too.

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I’m just not completely sold on the Rogue. I’m not saying it’s bad, but I don’t think it fits my playstyle! Eitherway, what do you think could replace it? I was thinking of Archer C2, I’ll lose the big burst damage, but I think I’d gain some sustained DPS. And what about stats? :smiley:

Without rogue theres no need for ranger and you’ll be struggling for crits. 25% crit rate scales off of your current crit. 70% crit chance is flat, and because of that it also allows captured spells to crit.

If you want an archer 2 in there the only thing I can think of is sapper 2, wugushi 2 cannonner, or wugushi 3. But then you dont need crit for poison so theres no point either. Youre on your own ^^

are you rolling this class build? how was it? I think this can be one of the best class build, due to its flexibility.

Regarding Build:
IMO, its pretty good and flexible class build, one of the best if you ask me:
PvP/GvG - wise should be good since Scout + Cannoneer, lay out boom t trap, destroy their traps, capture other skills.
World boss - can compete with world boss since you got 2 burst Cannon Blast and Feint + Barrage every 25secs, and Critical Shot + Cannon Shot as filler. but do not expect. just try to compete
ET/PvE/Grinding, you got 2 broom trap for AoE, and of course Cannon Blast, Feint + Barrage

I was supposed to roll this class but didn’t continue since I am really in love with the bow and arrow playstyle, so i’m going Fletcher3 :smiley: so if there’s anyone running it, let me know how’s the experience :slight_smile:

I’m running it! Currently Sapper 1, will take some time till I get Cannon, can’t really play that much these days, but I’m having fun so far :slight_smile:

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No, I’m not running it, I have a guildie who ran a similar build somewhat and I took the critical classes / best bits of that and added sapper 2 to it for additional synergy.

I need to make a world boss killer first. I can’t decide either whether I should do a pure boss killer or my own mix, problem with the mix is that I need to overcome a gap in dps that is there just because magic arrow is as strong as it is for bosses. I did read about it getting a nerf in the future but I don’t know how much truth there is in that, apparently something about changing it’s cooldown to 14 seconds on tos or something.

For a pure world boss I would make archer 2 - sapper 2 - fletcher 3 or archer 3 - ranger 1 - fletcher 3. So I already messed up my build a bit :grin: well, not mess up I just have trouble risking the time invested in case my build turns out bad. My build is archer 1 - ranger 1 - sapper 2 - rogue - fletcher 2.

Well this is also viable
Feint + Barrage
Double Broom Trap
Spams from Fletchers
and having acess on magic arrow

still sounds good to me. with that build, you still cannot get cubes? because you mentioned you need to [quote=“lajkonikes, post:11, topic:288782”]
I need to make a world boss killer first
[/quote]

If Magic arrow will be nerfed like that, then World Boss will be owned by W3E3, as that +50% damage and Frost Cloud will do the job, Fletchers3 just out damage it because of the magic arrow cooldown, to think magic arrows has very small AoE. well reducing to 8seconds might still do ok, but greater than 10secs, Fletchers are just mehh… for boss hunt. IMO.

Im in the process of making it, whether I can get cubes? While being behind with no great gear and no money for attributes? Well, we’ll see ^^ i should be able to capture other fletchers in the party magic arrow, maybe that way I can have more then one even if its for a small amount of time? Who knows, idea is to have the party hold and then spam ground based skills so I can add mine on top at the same time, capture, release from behind for an almost guaranteed crit chance while spamming away my other skills.

I still need to confirm if guild mates are considered allies for the purpose of capture, that would make it too strong I think. I dont think they do count but I’d like to make sure.

Not saying the build is not viable, but basing on some calculations I would be behind a fletcher 3 quite a bit. Saving grace is being able to invest much more points into str cause of inate high crit chance. The bad of it is I might end up unable to compete and not get cubes until / if fletchers are nerfed.

However, having the ability to potentially detonate other fletchers magic arrow/ ele circles and overwriting bleeding for my low level bleeding would severely cripple other people’s damage, in which case I would be going ahead bit by bit. Can’t imagine having that level of focus on bosses with 200+ million hp though xD

I’m still not sure how stats should be for this build :slight_smile: what do you suggest?

Im interesed in that build, is worth RA1 + RO1 for the barrage combo?

yeah this is what i build right now. looks really really fun

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afaik, capture can be used on other players as they are being tagged as team mate. Well F3 really shines because of that lvl10 magic arrow. so dunno if Feint+Barrage burst + lvl5 magic arrow can compete with them (maybe with proper rotation). well good luck with you class build, its not really bad, but it has potential that it will lock you on F3 when R8 will be released.

For me YES, for instance, normal barrage shotgun: 4k per arrow damage x5 = 20k, but using feint+barrage 4k x 10 = 40k x3 (overcharge) = 120k, so this will serve you burst of your build + ofc DPS from other skills that you will just lay down, like broom trap (x2 with capture) and you’ll have Cannon blast and other fillers during cooldown.

Getting Rogue also gives you Crit Chance boost and capture so going A1 > R1 > SA 2 > RO1 > SC1 > CANNONER really have strong synergy. I saw that you are A>R2 now, well better to reroll or go A>R3>F3.