Tree of Savior Forum

Sadhu/PD Question

Quick ball, could you check the PD part of my build and give me tips on how to finish it?

I kinda want to put remaining 4 points in Pandemic, but I don’t know… I always tend to focus on damage and the other PD skills seem kinda useless/not worth it for me.

PS Can I use Transmit Prana on my spirit when OoB?

EDIT: Just updating the link.

I can not see your build on this site, but I made my PD2 like this, I do not regret it at all. I think this combination of skills is great for a lot of damage and incredible survival, you withstand almost all debuffs and your HP does not go down with Healing Factor full time.

Look that…
https://tos.neet.tv/skill-planner#4114447ee.1a2a315564.1e29314451617a95.14253541.162a355475

Keep in mind Pandemic SP cost it’s huge with every single lvl you put into it, even more because you need the attribute to increase it’s size, so if you go over like lvl 5 and you’re INT build (which you probably are) then a single Pandemic cast is going to be half your SP bar.

I’d put remaining points in Bloodletting, really useful cc tool against freeze, sleep, etc…

I think you can, not like it matters since OoB is useless and you won’t probably use it that much anyway.

You could probably switch Cure/Safety Zone points, cure lvl 15 becomes pretty decent on an int build (and you won’t really need that many lvls in Safety Zone).

Also you can replace Cleric C3 for Bokor, you get Hexing which is a -MDEF % debuff which lasts very long and Effigy to work as a filler (I also believe Hexing can be spread with Epidemic if I’m not mistaken).

So going over lv5 Pandemic doesn’t really do much except drastically increase SP drainage?

How do you mean? I thought people went C3/S3/PD2 because Sadhu gives good bossing utility…

I admit I kinda theorycrafted on that one. I thought that with Zone max and Factor max my character would be invulnerable to damage for a longer time. So lv 4 in the Zone is enough? Also speaking of which, would maxing HF make any sense?

I tried making C2/B3/Miko/PD once but it was so boring tat I quit that character…

You can still go over lvl 5 Pandemic so you can spread to more mobs but you’d need to constantly use sp pots because of the SP consumption, usually lvl 5 is enough.

I meant that the OoB auto attacks are very underwhelming and that it’s only use it’s mainly OoB > ABE, other than that you won’t be using it at all (unless you use the Prakriti to heal yourself but then again you’re PD2 so Healing Factor is way better), you still however dump all your leftover points into it because Vashita Siddhi isn’t any better.

Yes, lvl 4 Safety Zone alongside the attribute for block hits is more than enough so you can use Cure lvl 15 as a DMG tool (with the interval attribute it becomes even faster), Healing Factor usually lvl 5 is enough, and lvl 6 if you want it to have 100% uptime without the need of Divine Might, you only go over that if there is really nothing else to put your points into (aka SPR Chap-PD2 who can get away with a lvl 9/10 HF since Incineration isn’t that appealing to them).

There is also the option of using Diev, with Laima you can get your Transmit Prana to only have a 5 sec downtime instead of 20/25 secs, pretty useful so you can have your bonus more often (it could also help your team in ET and stuff and free warping).

I see. One last thing: which gems should I use? I was thinking:
Main hand: Blue
Offhand: Green
Chest: Red
Pants: Red
Gloves: Blue
Boots: Blue

As for headgear enchants:
Magic attack > Physical attack > Elemental property attack > Magic amp. > Magic defense > everything else.

You don’t need more than one level in Bloodleeting, with Divine might it already have 2/3 uptime anyway, and we only have few enemies with a status that we want to prevent, the rest can be cured with Cure of Cleric.

People like to exaggerate the SP consuption of Pandemic, Clerics have 4200SP at 330 without any point in spirit and the skill use 750 at the max lvl with the attribute, but because you don’t have Bokor in the build lvl 3 pandemic would be the magical number so you can put one lvl in Bloodleeting and one in Fumigate.

One more question, regarding weapon: since I’m full INT, should I use rods over hammers? ATM I’m lv154 and using +10 Temere rod with 6/5/5 blue gems (889 matk) and while it is a great weapon I feel it lacks something when I’m forced to use auto attack…

Via autoattacking most DMG will come from blessing/sacrament anyways.

Did you know, most ppl get a 5 Hammer with 5 red gems till 315!

Red gems? Not blue? I thought red ones would be better for STR built characters…

Red gems increase the max atk (not min), so it increases both matk and patk alike. This makes the 5 Hammer into a multiclass supertool for every character besides Archer.

five hammer matters much less now since pardoner blessing + cafrisun + pardoner sacrament can carry you till the end of the game.

Yes but there are still times in duns when autoattack isnt really effectively and the +max matk will be handily being added on your skills

Are lv 6 red gems enough?

I have a Cafrisun set, but I don’t understand why everyone’s singing it’s praises. What’s so good about lv15 blue set? (I have Alpra set ATM)

It adds an extra line to your auto-attack damage, which is affected by blessing. There are usually pardoner shops with +2000 blessing, so just by using cafrisun and sacrament that is another +4000 damage on top of your auto attack.

With no weapon equipped you can fist auto attack for ~6000 damage, just with this setup. Your weapon doesnt really matter until you start getting hard hitting skills.

Sure, but for a new player i would not recommend wasting the time to get a five hammer with 5 red gems in it when they could just coast to 315 with pardoner buffs.

If you already have it, cool. I actually dismantled mine for the lvl 5 gems since i just dont need it anymore.

Best progression is : starter weapon -> lvl 40 -> Five Hammer (5x 5* Red Gem) -> lvl 170 -> Catacombs Club (2x 5* or 6* Red Gem) -> lvl 315+ -> Practonium Rod (preferably Heart of Glory).

Reason is that you won’t need to autoattack anymore at that level, so rod is obviously the best option since it has the highest base matk. This will allow you to get the maximum bonus damage out of Transmit Prana at the cost of no patk.

You could also opt for Skull Smasher, but that has no real benefit aside from a little more status ailment resistance and more SP recovery rate (which is wayne since you’ll use SP pots to trigger Chapparition card). But if you’re going to transcend it, Skull Smasher is worse since you get less matk and you have a harder time to get the items (Heart of Glory is way easier to collect the items and the recipe is cheaper on the market since all summoner&buffer Classes want that Skull Smasher).

If you don’t have the funds to get a 2 practonium weapon, you might opt for Vienarazis Mace first (because it simply has the best blank stats; just don’t put in any good gems [6* or above]) and trade it later for a Practonium + some shards.

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Oh goody, I’m almost lv170 so I don’t need to waste my gems on Five Hammer, I’ll just use my Temere until then and switch to C-Club.

My Gob this is fun class combo to play, especially at missions and dungeons XD

General experience so far:

Yup, Healing Factor usually gives that feeling lol