Proposals:
Attack Soul/OoB: Now gains an additional 18 damage per skill level (252 @ 15).
Attributes:
Transmit Prana: Enhance. Increases skill levels of allies by 1 per attribute level(3).
- Stacks with Divine Might.
Astral Body Explosion: Finisher: Astral Body Explosion does 30% more damage (t0) per attribute level (5) to enemies under 20% Health.
Requires level 6 ABE.
Vashiti Saddhi: Magic Vulnerability - Enemies affected by Vashiti take 20% more magical damage. Requires C3
Should end up increasing the dps of OoB by about 500 (@ 15) or so given its rate of attack + help retain some potency after Transmit Prana reduces your INT. Itâll also make it more practical for Early-game Sadhuâs where level 5 OoB is gaining 72 more damage + its 50% modifier for 108. Nothing jaw-dropping.
Transmit Prana also increasing skill levels will keep it a INT class focused buff but give it enough general purpose and make it fairly coveted despite its significant cooldown.
ABE as a finisher is me ball-parking a niche for it. As a t0 this should let it do around 10-12k on some builds (2.5x after defense still applies) pre Enhance as a finisher on 398 Magi def enemies, assuming level 15 ABE. Possession still wrecks it but now itâs got a solid place in rotations while doubling as CC.
While allowing the attribute for ABE at level 6 still makes Sadhu C2 interesting to others aiming for damage (Druid), while Sadhu C3 will emphasize the classes support abilities with Vashiti vulnerability + Prana.
The large cooldown of Vashiti also means that its contribution in long fights (world bosses) is desired but not large (0.4%/0.33% increase) while being nice for short skirmishes.