Tree of Savior Forum

Sadhu Buff Suggestions

I hope with a Joystick Controller having less of this problems. However I don’t agree with the need of attack speed.

I found pretty good the Sadhu. Stop linking staff for thrash topics PLS

@tyler.j.moor You are always complaining about Sadhu, stop playing right now and do something else. It is anoying.

this post was from last week. if you dont like it, dont click on these topics :slight_smile:

n one of your posts a dev said he will look at sadhu, so we may be gettign a patch on abe, and oob attack speed

After thinking about it some more, there are some other things that I think are kind of weird about OoB. Like. Why can’t I jump? In the level 90 dungeon there’s an area where your spirit will get stuck, because you have to jump over a fallen group of pillars. It’s obnoxious. Also, the fact that you can’t cancel OoB if you get silenced seems like more of a design oversight than an intentional feature? Like. I can’t move my body, I can’t attack, I can’t cast anything. So I guess I’ll just sit here and hope I don’t die.

my only concern for oob is the attack speed delay Q_Q

It’s Sr. Same with being frozen (and petrified?). You can’t even attack with your spirit then…but u can still move… Which is pretty nice balancing actually. It’s a good counter against OoB Sadhu on Safety Zone :smiley:

Something needs to be done to OOB so that it feels less clunky and unresponsive. Whether that’s allowing us to move while attacking, letting us jump in OOB and attack while jumping, or making the attacks aoe so that they’re easier to hit.

Possession cast time is also extremely obnoxious. In what world do you need a 1 second cast time for a channeled skill… Although all cleric class cast time are terrible and you can’t animation cancel them like wizard skills, but that’s for another time.

3 Likes

Possession dammage is really REALLY REALLLLLY high. It has to have some drawback. The monsters cannot do anything while under the influence of it. Just have to learn how to land it properly.

I mean im lvl 150 and I can clear solo a whole mobtrain of the lvl 145 dungeon with a single cast of possession if a tank stands there and stops the not possessed monster to move.

In the Siaulis mission, it ticks for around 2k5 on the bear boss. I can kill it faster than the 4 other members of my group can deal with the blue boss…

In pvp, landing this skills (which is pretty damn hard I agree) basically means oneshooting the other player.

What more do you want?

ANd I don’t think the OOB attack speed needs a buff neither. Having a slightly bigger hit box would be welcome though. It is really hard to hit anything moving fast. (Like a cataphract using the movespeed buff for example.)

1 Like

is sadhu 3 mandatory or sadhu 2 then druid/pd good enough?

Sadhu 3 is good. Sadhu 2 > Druid 2 is also good.

Possession is also the only skill out of the entire Sadhu kit that deals decent sustained damage since OOB auto attacks are extremely weak and are only used as a filler.

Possession does not go through bloodletting and is removable by dispeller. There are many aoe disables in this game that do more damage than possession, are ranged, hits more targets, are not removable by dispeller and have shorter cast time. Those aoe disables also come with a better kit than sadhu due to having better prior classes.

If you want examples: Cryo (all their skills basically), Cata (pretty much all their skills are knockbacks), Psychokino (PP, Gravity Pole, Raise), any mage class due to sleep, any warrior with restrain. Naturally, many of these can be removed with dispeller and blocked with blood letting, but possession is the same.

Also, pvp is not a 1v1 affair, possession is easy to interrupt even with safety zone and Sterea Trofh. Also nobody with a brain will ever get hit by out of body auto attacks. Even in 1v1, there are many ccs that can result in someone dying before it ends that are far easier to land.

Also your mission example is definitely an over exaggeration and purely situational. Although if your team is bad enough many classes: a good necromancer, wugushi, or fletcher can do the exact same thing. They also don’t have 100% bonus damage due to the bear being weak to holy. They can also solo missions much easier than a Sadhu ever will.

P.S. all skills are easy to land in pve, even meteor and rune caster skills.

P.P.S. Any class with cc can 100-0 with a single cc landing in 1v1. That’s literally why 1v1 is not balanced.

How about changing Transmit Prana? make it more like a cross between the Thaumarturge’s Transpose and a reverse Vashita Siddhi. You give up a portion of your Int to buff your allies stats by that much(or a portion). alot of people are focusing on the attack aspect of the Sadhu but in game it’s describe as a mix of attack and support. i think the support aspect needs a major buff too.

2 Likes

It would be awesome if you’re sadhu skills dont cancel your oob.
and it would be better if you have a way to cast skills from your spirit

1 Like

Proposals:
Attack Soul/OoB: Now gains an additional 18 damage per skill level (252 @ 15).

Attributes:
Transmit Prana: Enhance. Increases skill levels of allies by 1 per attribute level(3).

  • Stacks with Divine Might.

Astral Body Explosion: Finisher: Astral Body Explosion does 30% more damage (t0) per attribute level (5) to enemies under 20% Health.
Requires level 6 ABE.

Vashiti Saddhi: Magic Vulnerability - Enemies affected by Vashiti take 20% more magical damage. Requires C3


Should end up increasing the dps of OoB by about 500 (@ 15) or so given its rate of attack + help retain some potency after Transmit Prana reduces your INT. It’ll also make it more practical for Early-game Sadhu’s where level 5 OoB is gaining 72 more damage + its 50% modifier for 108. Nothing jaw-dropping.

Transmit Prana also increasing skill levels will keep it a INT class focused buff but give it enough general purpose and make it fairly coveted despite its significant cooldown.

ABE as a finisher is me ball-parking a niche for it. As a t0 this should let it do around 10-12k on some builds (2.5x after defense still applies) pre Enhance as a finisher on 398 Magi def enemies, assuming level 15 ABE. Possession still wrecks it but now it’s got a solid place in rotations while doubling as CC.

While allowing the attribute for ABE at level 6 still makes Sadhu C2 interesting to others aiming for damage (Druid), while Sadhu C3 will emphasize the classes support abilities with Vashiti vulnerability + Prana.
The large cooldown of Vashiti also means that its contribution in long fights (world bosses) is desired but not large (0.4%/0.33% increase) while being nice for short skirmishes.

Thought of some more ways to buff up sadhu

OOB:

Now applies a stackable (slow) debuff that lasts 10 seconds
(slow) - slows enemy by 25%, max stacks is 2

Now deals 10 more damage (with each hit) per skill level

ABE:

Cooldown Reduced to 25 seconds
Knocked back enemies are binded and sienced for 3 seconds (once they recover from knockdown state)

Vashiti Siddhi:

Against Players, vashiti applies a debuff, reducing their ougoing damage by 50% and recuing their speed by 25% while in the AOE. the the longer they are in the AOE the longer the damage reduction debuff lasts
( 3 seconds per stack, max 3 stacks, applies 1 stack every 1.5 second)

Transmit Prana:

Transmit Prana will now cause the players attacks to apply a debuff to the enemy, making the enemy take 15% mnore damage.

Attributes:

Vashiti:
(Team battle league only) vashiti also applies a debuff that increases their incoming damage by 15% per stack, and 3 seconds per stack)
(max stacks is 3)(applies 1 stack every 1.5 second)(+10 seconds cd, and 10% increased sp cost)

I really wish the spirit exploded but did not go back into body

Ive been playing Sadhu’s since first CBT. Made 2 Sadhus in CBT1/2 and another 2 Sadhus in OBT, testing out different build and paths. However, at the start of OBT, i went Chaplain first since Sadhu got nerfed so hard and started Sadhu after that once i see soo many people with my Chaplain build.

I love Sadhu so much and i think its a very unique class, it’s sad to see IMC not giving Sadhu balance the highest priority when it’s one of the least played class. Why do you keep buffing classes that people play. The class is least played because it’s in a serious state and need urgent balance. The way the class it is atm, it’s only worth to take Sadhu C2 for possession, other than that, it’s just complete garbage. Just a shame to red DPS icon. Regardless, this is my wishlist for Sadhu:

Bugs:
Seriously… you dont even buff the class and dont fix the bug either?

  • OoB is stuck in the animation and cant move (not the OoB delay)
  • Possession is casted but nothing is there.
  • Graphics glitches

OoB:
My favorite skill.

  • Increase its attack speed, damage OR a balance of both
  • Make OoB AA counts as 3 hits?
  • Completely remove hidden buffs (you missed out on Divine Stigma).
  • Please remove the damn delay after each OoB attack
  • PLEASE increase the hitbox for the skill. Even dagger has better hitbox.

ABE:
I dont use it much.

  • Remove casting delay
  • Buff damage. Atm for the CD, is not worth the skill unless there are huge pack of mobs

Possession:
My favorite skill when out of OoB. Very useful in grinding and dungeon parties to kill trash mobs since OoB is not used much.

  • Getting interrupted while channeling? Im actually fine with that because the skill is pretty strong and people pretty much die once they get caught up in it.
  • PLEASE make casting time faster.

Vidshitta:
Or whatever the name is lol.

  • Make confusion works in PvP?

Transmit Prana:
Just delete this skill already or…

  • Make it work with OoB
  • Design an entirely new skill

Thats all i have on top of my head atm. Will edit this later if i have more.

1 Like

One really simple way of buffing Sadhu without messing with numbers is turning Possession into a one-tapping skill to start casting, instead of a channeling skill. Then we could tap once more to cancel it if necessary. It would just allow you to hit everything with OOB in the meanwhile, solve a great part of aiming issues with the spirit, increase overall dps and add a lot of synergy between the class itself.

Lvl 200+ Sadhu here.
Please turn the number damage color from white to blue from OOB attacks, and add a unique spirit sound damage hit.

I have a very hard time in dungeons trying to figure out if my spirit is even hitting anything or just standing there attacking the air due the spirit attack hitbox being so small and ghostly.

1 Like

The goal of the channeling is actually not being able to use OOB while casting Possession.
Using both at the same time would be a bit OP dmg wise. Not that I would complain though.