i’m not rounding because there was one case where 0,5 got rounded down…
Rank 3 I think
Oh yeah true. It did get rounded down.
Well, I have no idea then.
Could be just hardcoded values too, rather than a % off sacrament. Lol.
maybe it has something to do with the number oscillations
I believe the values to be subtracted by 3 because of mob’s defense.
I have exactly 140~140 physical damage. And kowaks have 143 defense.
So I guess I was doing -3 damage but since you can’t deal negative it was just going to 1 damage.
Now when I got the sacrament buff alone at level 10, I dealt exactly 37 damage on my first hit, which is precisely the -3 negative I should be hitting for.
Not sure if that’s how it should work for holy property damage (since it should ignore defense I suppose?) but it sorta makes sense to follow that logic…
additional damage ignores defense (so the sac and lr hit shouldn’t be influenced by that)
But the additional damage from SAC only applies to the SAC hit.
See, on this table:
It’s pretty clear that the first hit is getting +40 damage and the second hit +80 (+40 from holy and +40 from additional)
But the first hit is also getting subtracted by 3 (mob remaining defense).
Yes, lvl 10 sac = 40 base damage from sac and +40 holy property dmg to every line
every additional line (speak additional damage) is ignoring defense
Yes but my question is: shouldn’t the +40 holy property being added into the first line be ignoring the mob’s defense? Why is it getting subtracted by 3?
no, the first hit isn’t ignoring defense: 140+40 - 143
only the additional lines ignore it
So the holy property attack IS getting subtracted by defense. I thought it would only get subtracted by holy resistance (even being in the first line).
the damage formula is kinda awkward but the first line is a physical attack and therefore fully affected by defense
actually it’s adding 40 damage to -3 in the calculation.
I know, I’m just saying it’s weird.
The damage should be:
min(0, 140 - 143) + 40
Not plain:
140 + 40 - 143
Because that’s like… elemental damage getting reduced by physical defense, which is quite odd. But well, I don’t make the rules for the game
Those are the calculated hit values (both buffs active) without any other dmg source
the higher we get the more i’m undercutting your value (maybe because I need to round at some point?)
LV --- Sa Hit --- LR Hit --- Sa 40% --- LR 40%
01 --- 039,00 --- 042,00 --- 042,00 --- 048,00
02 --- 048,75 --- 052,50 --- 052,50 --- 060,00
03 --- 058,50 --- 063,00 --- 063,00 --- 072,00
04 --- 068,25 --- 073,50 --- 073,50 --- 084,00
05 --- 078,00 --- 084,00 --- 084,00 --- 096,00
06 --- 087,75 --- 094,50 --- 094,50 --- 108,00
07 --- 097,50 --- 105,00 --- 105,00 --- 120,00
08 --- 107,25 --- 115,50 --- 115,50 --- 132,00
09 --- 120,25 --- 129,50 --- 129,50 --- 148,00
10 --- 130,00 --- 140,00 --- 140,00 --- 160,00
11 --- 143,00 --- 154,00 --- 154,00 --- 176,00
Well if you switch SA and LR on the left tables you get a very good approximation
Like I said: I just considered SAC hit to be the second hit and LR hit to be the third for all tests.
I have no idea why the game would switch them up.
same with rounded buff values
LV --- Sac --- LR. --- S40 --- L40
01 --- 039 --- 042 --- 042 --- 048
02 --- 049 --- 053 --- 053 --- 061
03 --- 059 --- 064 --- 063 --- 072
04 --- 068 --- 073 --- 074 --- 085
05 --- 078 --- 084 --- 084 --- 096
06 --- 088 --- 095 --- 095 --- 109
07 --- 098 --- 106 --- 105 --- 120
08 --- 107 --- 115 --- 116 --- 133
09 --- 120 --- 129 --- 130 --- 149
10 --- 130 --- 140 --- 140 --- 160
11 --- 143 --- 154 --- 154 --- 176
Wait, how did that 60,00 on L40 get rounded to 61?
22,5 * 2 = 45
23 * 2 = 46
+15 sacrament
in the first table i didn’t round the buff values posted earlier. in the second i did. I did not round the result
Yeah makes sense then why the weird rounding.
The additional attack and the holy property gets rounded separately (instead of rounding the sum).
I guess leveling Blessing is better then unless you consider the 40% hp LR bonus
uhm, why would you say blessing might be better?
leveling blessing = +4 damage (to every line)
leveling sacrament = +3-4 damage (sac) to every line, another +3-4 to the sac base line and +3-4 damage (last rites) to every line, another +3-4 to the lr base line
let’s say you have basic attack + sacrament + last rites
blessing adds 12 dmg per level:
3 times 4 dmg = 3 instances where dmg would be added: initial hit + sacrament hit + last rites hit
sacrament adds ~24-32 dmg per level (without the 40% bonus):
8 times 3-4 dmg= 8 instances where 3-4 dmg would be added: initial hit * 2 (sac holy dmg+lr holy dmg), sac hit * 3 (sac base dmg + sac holy dmg + lr holy dmg), last rites hit * 3 (lr base dmg + lr holy dmg + sac holy dmg)
now add cafrisun and aspergillum (for the chaplains out there)
blessing would add 20 dmg per lvl
sacrament would add ~36-48 dmg per lvl (just add the amount from above twice for aspergillum hit and twice for cafri hit)
something for my personal interest:
difference between lvl 1 sac and lvl 10 sac for a 5 hit chaplain is
540 (lvl 10) - 162 (lvl 1) = 378 Damage per Attack
the same for a chaplain without cafrisun:
450 - 135 = 315