Tree of Savior Forum

Rogue3 first few ranks

With mergen being announced and hearing about the werewolf cards Ive decided to start a rogue3, but am having a hard time deciding my first few ranks.

My original plan was A>Ranger>A2>scout>rogue3>mergen for barrage and swift step attribute, but will that combo even be useful later on when i get mergen? Then the whole circle would be wasted. Should i even get swift step attribute if i have maxed sneak hit and werewolf cards? Im going mostly STR so maybe swift step 10 would still be worth it for some more evasion stacked with the evasion skill from rogue. Im sure this build would be the easiest to level as well.

So ive been thinking maybe A2>Sapper? Give some skills that looks useful for pvp.

A>QS>sapper? again some skills that might be fun for pvp.

A2>QS?

A3? Would swift step 15, multishot 15 and twin arrows be the best choice?

Any help would be appreciated. I really did look for other threads on this for a while so if there was some already i couldnt find it.

Think i decided ill just go A3

main thing is scout c1 if you concentrate on rogue. when u get backstab, clock buff all, debuff your target, go to their back, cast backstab. in theory is good but i never tried myself.

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Im at the third rank choice and ive been thinking. Maybe ill do A2>hunter2>scout>rogue2>mergen. I dont lose out on much so i think itl work out.

I recommend at least 1 rank of ranger for feint&barrage combo.
Please research Hunter before you pick, it is very very difficult.

Max amount of same cards = 5, we will get it since Ktos has it.

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At first I made a ranger and when i hit rank 3 i changed my mind and remade it. I felt like the combo was 10 hits, but multishot is similar amount of hits already. Also if im up close wouldnt i just use backstab? And mergen has nice aoe as it is. It just seems it would be useful at first, but later the rank will be wasted. Am i wrong about this?

I heard about the 5 card limit and im fine with it. 50% chance to crit with very little dex invested and near 100% from behind is fine with me. I just hope it doesnt get limited even further.

If you take ranger, you will have feint&barrage (3 overheat on barrage), and multishot 10, so you have even more hits. You really only need 1 rank of ranger for barrage (and steady aim). 2-3 ranks of ranger is too much.

Backstab damage shines only together with Karacha set.

You aren’t wrong. Barrage x3 will be low damage later on.
Feint & Barrage x3 will be quite decent.

It is difficult to level until mergen without at least a little bit of AoE.
Of course, if you dislike ranger you don’t have to take ranger.

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Personally I would go A3 scout rogue3. This is an old video (but still relevant/up to date) showcasing the build.

  1. It is the combination with the most efficient/consistent arsenal to be used with [burrow] (the c3 skill rogues get) at range (that’s a mouthful >_<).
  2. It has very good single target damage (no aoe at all unless you party with a linker or falconer) which should go with the mergen’s aoe.

Why not ranger for the combo?

  1. It is melee if you want the most damage out of it. You want to use it point blank for all 5 hits to connect.
  2. It requires you be highly mobile to always get your target’s back. Can’t move while burrowed.

There is a huge problem with this if you plan to maximize your crit. You have nothing in your kit to keep targets facing away from you. That means while burrowed, you will not get 100% use of the [sneak hit] buff because unless something is tanking for you, targets will not be facing away from you all the time.

This is supposedly going to be addressed by 10 lv10 werewolf cards (should they stack but since it is not a “max star card” it should) that mathematically gives you 10% or 10% or 10% or 10% or 10% or 10% or 10% or 10% or 10% or 10% chance to back hit -translating to-> 10% + 10% + 10% + 10% + 10% + 10% + 10% + 10% + 10% + 10% = 100% (but not really, it’s just how you mathematically translate OR).

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Thanks for the help guys. I gave it some more thought, but I went ahead and picked hunter though. The cute hunter master convinced me.

There is always the option of remaking this guy a third time if it doesnt work out lol. Gotta try em all.

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Last update ill do on this for a while…

I tried a few of the hunter skills and they dont seem very good at pve right now even with a lvl 130 companion at lvl 45.

I did a few duels though and they seem very good for cc in pvp. I fought a lvl 130 since that was the same as my companion. I couldnt win, but i had him disabled for quite a while.

I might reroll anyway because my original plan was to get lvl 15 multishot instead of barrage+feint combo. Now that im not getting A3 that plan is gone. So its looking like ill end up with A>ranger>hunter>scout>rogue3>mergen or hunter2>scout>rogue2>mergen.

Why do so many people get a hard-on for werewolf card if your a rogue
Like okay, each card maxed gives 10% chance that an atk from front counts as back.
But max # effect of cards is 5.
so its 50% chance that an atk from front counts as back letting you crit.

BUT YOU MOSTLY LIKELY ALREADY have 50% to crit in all occasions anyway. Even if not dex heavy, and just getting the standard gear an archer will aim for a green gems. Your regular crit rate is gonna be at least 35-40%.
So at most after dumping 5 card slots and close to 300 cards as fodder, your just giving yourself close to 10% more crits than before (if not attacking from the back)

If you talk at that case just chance 5 card into 5dex card lol. 40%+ 50 dex you will got more then 50%

But a good thing about werewolf card is… you don’t need to change it. even lvl 400-500+ contents is come out. it’s alway 50% forever.

Because it seems those cards were designed to work for rogues? Its like asking why rogues like karacha set so much.

My build will be mostly full STR. So 50% chance to crit from the front and 100% from the back with no dex invested is pretty good imo. With mergen how easy would it be to take advantage of sneak hit without the cards? Arrow rain comes from above, would that even be possible to hit from behind?

I think it’s same as trap just move to the back then sneak hit will work.

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Regarding your arrow rain question, Sneak Hit takes the position of your character and not where the damage is coming. Take Scout’s Flare Shot for example, leave it on ground, move behind your enemy and it will most likely crit because of sneak hit.

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Thanks i didnt know.

BTW i scratched the hunter idea lol.

I learned what capture actually does and i thought of the idea of getting sapper 2 for broom trap. So ill be able to capture flare shot, broom trap and arrow rain and drop them all at once. So i should be able to drop 2 of each? Should be fun. Sapper also seems to have good utility for pvp.

Build will be A>Ranger>Sapper2>Scout>Rogue2>mergen. Already nearing sapper2.

Consider that Capture has a 3-minute cooldown and it only counts down after you released the skill you capture. But yeah, capture is really good. Easy to rank 1 in dungeons if you capture an elememe’s skills before fighting boss.

Eh is not capture skill(party attribute) count damage for original user skill?
Ex If you take frost cloud from ele it’s still be skill of that ele when you release captured skill. (more like keep it release later not steal it and use)

A bit confuse @ @.

I think the damage is based off your stats, but my plan is to bring it to skill lvl 3, drop the 3 skills I mentioned earlier, capture them. Then once the skills cool down and I can drop 2 copies of each on a boss or whatever and see what happens :slight_smile:

From what ive seen you can capture your own skills. It is good for pvp also to remove enemies aoes or safety zones. Maybe I can capture some of the new rank 8 classes skills too, idk

Damage base on owner of skill. ex when you capture/release frost cloud. dmg up on owner of frost cloud. Your int/matk not change dmg of frost cloud.

This one I pretty sure. Because I already tried. But I not sure about damage ranking.