Tree of Savior Forum

Rogue Questions

I imagine there’s been quite a bit of people here who played the previous cbt’s, I have a question about rogue specifically.

In a build of: Archer -> Archer 2 -> Quarrel Shooter -> Scout -> Rogue -> Rogue 2

To trigger vendetta, you need your opponent to be bleeding. Does backstab with the massive bleeding count as bleeding? If not, how easy it is to put a bleeding status on your enemy, doesn’t seem possible through the skills I saw on the way.

At the same time, is it worth the time? Instead of going scout / double rogue I could go scout / 2x fletcher and get the additional dmg to barbed arrow vs mages for example, and in the process get some nice damage. Or simply crossfire while cloaked, for massive aoe dmg.

Does anyone that played have enough experience to answer this question?

i haven’t played at all, but there is a skill in fletcher (im pretty sure) that can cause bleeding.

Yeah I know, the problem is its basically either going flether or rogue, going both makes little sense honestly.

i’m in the same boat as you. Im going through the skill trees and getting all excited and then being all “wait… what… if…” and then the more i see other peoples build suggestions and then the comments to correct them, the less i understand, because of course then they mention something else that i was like “oh… huuuuuuuuuuuh”

Well, maybe if you can’t help me I can help you, you’re kinda the only one to make an effort and actually try so.

What’s your build idea and how is it supposed to work?

i dunno if you played RO at all… but back in college i played and i was super fond of my agi knight. basically it was a buffed attack speed one handed character that crit… fairly often. So i was strongly debating playing hoplite… or at least going into it… so…

Swordsman > Swordsman > Hoplite > Hoplite > ,…

and then i get stuck… because some suggested Rodelero (because one handed spear and a shield means more slots for crystals which means more damage/ crit/ survivability) or… there is squire… which just seemed useful for keeping your stuff in shape, but seemed kinda against the whole “oh look im DPSing”

I dunno i guess i’m just having trouble understanding how the gaming is. i mean is it predominately solo until a certain level and then you group or pair up? are dungeons a “team” thing?

The game isn’t like RO at all. The two of my favourite classes in RO were sinx ( loved the times where you could insta kill somebody with one hit because well deadly poison had a funny bug ) and a falcon sniper, a heavy vit one too. I did some sharpshooting and what not but I played that game mostly for pvp.

Thing is, there was something like that last cbt which was a barbarian gone into corsair buffed by priest ( scroll works well enough ) and it looked like this:

Basically the idea is that the more times you attack you get a bonus to damage, also the more mobs you kill in the area of the flag the more of a bonus damage you get, then you have dual wielding, piercing damage proccing off of barbarian’s skill ( which was taken out if memory serves, and replaced with active attacks ).

I think it’s the closest you can get to an agi knight, but it will definitely won’t be as strong since barbarian got nerfed that actually enabled this build. It might still be worthwhile.

He also did something like this with a specific weapon ( toy hammer it’s called I think ):

This game is mostly auto attacks right now with some skills in the middle. Even pvp last beta for archers and warriors was mostly that. Check out other steparu’s vids if you liked the ones I linked I think you might like this build, it is the closest to an agi knight with frenzy you could get. Then again, I used a 2h for my agi knight :wink:

XD thanks! even more stuff to consider now… and yeah i don’t think i did much of PVP in RO back when i played. I mean we did the WoE thing but… when we went i was always on dancer just… buffing really. i mean this was a good 9 years ago (urgh or more). I guess i just liked playing with mates when they were on, but i was predominately solo unless we had an event or so on… i dislike PVP for the most part - speaking of, PVP is optional right? people aren’t just going to camp out in lower zones mass murdering others? from what i read so far doesn’t sound like that’s the case.

and thank you VERY MUCH for all the information! i really hope someone can answer your question for you.

I don’t think anyone will answer my question, frankly most people don’t even understand it to begin with ^^ At least the ones that replied to it on reddit.

Dancers/bards were the unsung heroes of woes, you wouldn’t get far without them. +1 for being a team player!

But no, pvp is limited to 5v5 arenas and in the future I heard they have plans for guild vs guild type a gameplay, which might just be woe again. There is no open pvp so no worries there. I’d like if there would be, because the build I have in mind are more suited for killing players then levelling but oh well :smile:

Hope you find something for yourself!

Well, other then the corsairs you also have this guy who is simply a beast, if you pay attention you can see which buffs he has on at the start of the video. His stats are visible aswell. From what I read he achieved this through having very good crystals. Maybe the way he kills stuff is more to your liking:

dancer was pretty darn boring during WoE though… just lots of dying XD and running back and casting songs again.

and thank goodness for sanctioned PVP areas then. I remember trying one MMO (i don’t recall which) and having this one person a good 40 levels higher just repeatedly stalking my character as i was leveling and killing me. Pretty sure he would just circle the zone and kill off all the people trying to complete quests, and then when they returned would repeat the process. Most of the time i play support or healer in MMOs (all but RO really - though… for guild stuff I was always priest or dancer… so… then again) - so getting murdered while already struggling to level with my puny full healer abilities really sucked.

and yeah! that last video is awesome! what is that o.o?

hopefully you get lucky and can play beta and then play test what you were asking then? and hopefully IF you get said chance, after the beta they dont completely change the skills you were so curious about XD… that’d be horrible luck.

[quote=“lajkonikes, post:1, topic:47704”]
I imagine there’s been quite a bit of people here who played the previous cbt’s
[/quote]On iCBT people couldn’t get that far on levels and most are not able to play on KR, so that is why there aren’t many answers.

[quote=“lajkonikes, post:1, topic:47704”]
To trigger vendetta, you need your opponent to be bleeding.
[/quote]Skill description says you must kill the enemy for Vendetta to proc, where did you get this bleeding thing from?

[quote=“lajkonikes, post:1, topic:47704”]
At the same time, is it worth the time? Instead of going scout / double rogue I could go scout / 2x fletcher
[/quote]Your preference, they have different playstyles.

[quote=“lajkonikes, post:1, topic:47704”]
additional dmg to barbed arrow vs mages
[/quote]You mean mage monsters right? Don’t forget players can wear any type of armor!

[quote=“lajkonikes, post:1, topic:47704”]
Or simply crossfire while cloaked, for massive aoe dmg.
[/quote]While Crossfire is good, don’t get confused by Cloaking’s attribute. It does NOT increase your final damage by 50%, it applies 50% of your PATK (with NO skill damage or multiplier involved).
If you have 600 PATK and your skill does 2000 damage, Cloaking would only give you 300 damage bonus.

Sure it was boring, that’s why they’re the unsung heroes. Not many people wanted to sacrifice their time to play a boring class in an otherwise fast paced mmo. Just standing there buffing people, seems like not much but it enabled the defences to be able to have a much higher damage output, making enemies unable to burst through.

Yeah I can see how pvp can be annoying honestly. I liked the way they had it in royal quest, every 10 levels there was a map where you could level with pvp enabled. You didn’t Have to kill other people, but if you did you got some of the loot they acquired in the zone. The exp rate was much better there, but whenever you died I think you lost it, too? So there were incentives for people to go there but you didn’t have to.

In the last video that’s a berzerker from what I understand. I think he got a big nerf this patch so you would have to read as to what exactly changed and if it’s still viable. At the start of the vid in top left corner under his character level you can see his buffs enabled, if you’ll look for them in the skill simulator as you unlock swordsman/barbarian, you will easily see which they are. Not exactly sure how he achieved it, I got the vid from this topic: https://forum.treeofsavior.com/t/is-it-me-or-are-barbarians-op/31050/66 Maybe you will find more info there.

Thanks, I hope you get into beta too! PM me once the keys are out, I wouldn’t mind a friendly priest if you’re up for it :smile:

Ah also, since you’ve been playing a lord knight in RO, I guess you remember the road to him which was mobbing stuff with your knight and killing them with aoe skills. Well, maybe something like this then?

I ment the passive you can buy for vendetta, Vendetta:Counter Attack. From the description, if the target is bleeding you double the damage.

If cloaking works as you say then its simply very, very bad. I hoped it was the enabler for an assassin like class, at least rogue like class. I guess a rogue can still do quite a bit by… well for example stealing a safety zone with capture ( if possible ) from under steparu when he thinks he’s safe.

I ment mages, you’re right though a lot of them might just be wearing plate for the additional health bonus.

As it is, my whole “rogue might just not be as bad” crumbled with cloaking out of the way so I guess that’s that for the topic. I thought it might be the opposite of all the auto-attack based classes to be somewhat different, I should of known I guess… Thanks for the input and for crushing my dreams you bastard! :stuck_out_tongue_winking_eye:

You are welcome, lol.

Oh, I guess Backstab’s attribute works for Vendetta’s one (the bleeding).

Well that was my original question :stuck_out_tongue: in RO you had bleeding and then you had massive bleeding, two different types of bleeding - it might just be an amplified bleed for all I know and it would make sense that rogue would be self sufficient for the combo but then again, I guess it needs testing to see.

OP Check this
http://info.tos.nexon.com/community/job/view.aspx?n4ArticleSN=964&n4SortType=1&m_CategorySelectBox=0&m_CategorySelectBox2=0&n4PageNo=1&n4SearchType=0&strSearchKeyword=&n4PageNo_Old=1&n8index_blockstart_old=1

sure, if we both get in i wouldnt mind having someone to play with ^^

1 Like

Ty for the link. Well, this proves that a rogue can be deadly even more with the latest buff to backstab, but at the same time leveling with it sounds like a chore, not entirely great so I’ll rethink my strategy ^^

Alright then, I’ll hold you to your word ^^

Ah and since knowing my luck I most likely won’t get into beta, you can be my eyes alright? ^^

XD i dont have fantastic luck either… but i do have an abundance of time, so here is hoping. im kinda uninterested in the MMO i’ve been messing with for the last few years >.>; which blows because ive been playing since alpha and i dunno out of no where 0 interest anymore.