I just want to start a little discussion about Rodelero here and how even though I knew it might be shitty I had already gone peltasta 3 and it seemed like both High Kick and Slithering could actually have a really good stacking effect for some respectable tank damage.
But after finally getting Slithering last night, I go to use it on a Boss and notice I am not doing double damage. And then notice the debuff is not landing on bosses. I do not understand, and I really want to discuss this.
What is the point of Slithering if the debuff doesn’t land on the one monster type it would be useful for? Is this a bug? Is this intended? Is this supposed to be a PvP skill? Is Rodelero supposed to be a PvP character?
And honestly I feel like I just dumped 130 hours that was turned on me by bad design. I did a lot of research for this character and I knew Rodelero wasn’t great going into it. But I was still excited for the interaction of Slithering and High Kick, and now I don’t even know if I ever want to play this character again. Especially if this was intended which just blows my mind considering how bad Rodelero is in the first place.
I am even more concerned because in the korean patch notes I saw nothing about Slithering being able to land on bosses. Maybe they think it’s too OP because everyone in the party gets the buff against the monster? But please god if that’s the case make slithering a self buff or something. Look I’m a tank I don’t expect to win world bosses but I was looking forward to figuring out how to add a respectable amount of damage while doing the job and this debuff not working destroys so much about my plan.


