IMC please fix this class skill hitbox. It’s too short range and is shorter than a normal attack’s hitbox. What is worse is not that its skills have different hitbox. It makes the gameplay experience very inconsistent. The damage is already not
great compared to other sword class but making the hitbox very small makes it frustrating to play and level.
Have you tried playing it with different skills of lower classes.
Synchro thrusting without spear makes the hitbox so small that it will only hit 1 or 2 mobs that are very tightly close together in a straight line.
Shield bash hitbox is just like 2 tiles in from of the player… Even if you clump mobs together it will not hit the backline even if they are very close to each other. Same issue with shield shoving and slithering.
Compare that to the hitbox of peltasta like Umbo Blow and Rim blow which has a clear circlular and straight hit boxes which has the same maximum hit range.
PS. I’m Wearing a Head costum 1 2 3 with AoE +1 attack if that matters too.
It is quite Ironic swordsman needs to aim more than Archers in this game which is always point and click to them.
The video above shows that I need to position myself time and time again just to be able to hit enemies infront of me.
