havent read through all replies but i do know new split arrow does get some nasty damage scaling.
" Split Arrow lvl 1>5
[Missile] [attack speed]
When an attack is hit, an arrow is thrown against two nearby enemies, causing damage.
Overheat: 5
Attack power 254%>376%
Bouncing Arrows Attack Power 508%>752%
Cooldown: "
^
Used google translate
Also,
sooo it went from 200%(our current tos) to 752%
An interesting thing to let fill in for split arrows downtime is that oblique shot might actually be usefull now.
Oblique shot 1>15
[Missile] [attack speed]
When attacked, an arrow is thrown against a nearby enemy.
Overheat: 5
Damage 132%>234%
Bouncing arrows Damage 93%>198%
Cooldown: 10s
SP: 10
On the other hand, archers Multishot was changed aswell, now in beta server it hits 10 times nomatter what level it is. lvl 5 in this has the damage of 68%, hitting 10 times gives a total value of 680%.where lvl 15 in multishot would only reach 960%, this opens a window to roll other classes than A3 to fill in for scout3ās downtime.
Taking a guess, i bet IMC is too scared to let DEX builds rule for us physical attackers again, so they just had to add 5 overheat 10 sec cooldown on ALL 0 cooldown skills, yesā¦ they even bothered to do this to sw1ās thrusting.
Or that imc wants us to do rotations rather than one button mode with certain/all builds.
After all more dex, more speed, and more speed means faster rotations, and faster rotations means more damage!
Do note that this is data from test server, and is not official, hence its subject to change at any time.