I’m going for 2:3:1 str:dex:con.
My main idea is to get those neat passive bonuses of Archer against flying enemies, the extra crit chance, and passives that stick until the endgame (hopefully). Otherwise, i choose fletcher since it is fast and doesn’t need excellent ping like machinegun musketeer.
The reason i choose ranger early is to get some early game AOE. Oh, and steady aim seems helpful for the long run. I’m open for alternatives though.
My ability choices for fletcher are crossfire for AOE, magic arrow and barbed arrow vs. magic enemies and divine machine arrow against everything else. However, i never had the fun of getting fletcher so far.
I’m mainly curious if i should invest one more circle into ranger to get steady aim up.
