Tree of Savior Forum

Require Educated Opinions/Discussion On 3 Melee Builds (Rodelero)

Hello guys.

Looking for some input from people who have played. I know we only have 6 ranks to work with so I’m looking into making an efficient Rodelero that also has a lot of skills with a decent amount of damage…

I’m torn between 3 major builds I’ve made:

First one is Swordsman > Peltasta > Swordsman C2 > Rodelero > Rodelero C2 > Rodelero C3

-This build yields the ability to BLOCK manually.
-Yields Swashbuckling for that added HP bonus and aggro draw.
-Gives Restrain @ 20% stun rate.
-All major Rodelero stun/push strike-based skills as well as the final high damage ones.

Stats for this will be 1/1/1 split of STR, DEX, and CON until CON reaches 50. Alternating split of DEX and STR.

Next one is Swordsman > Highlander > Highlander C2 > Highlander C3 > Rodelero > Rodelero C2

-This build yields many highly damaging and multi-hit skills.
-This build also yields multiple TYPES of attacks (Slash/Strike/Stab)
-Enough skills with enough output to have a lengthy skill rotation.
-Many skills with synergy with each other… (Cross Cut and Sky Liner have their own synergy as well as Skull Swing and Vert Slash or Shield Push and Vert Slash).

Stats for this will be a similar distribution as the first except the split will taper off once CON reaches 70. Alternating split of DEX and CON to account for inability to Block.

Last one is Swordsman > Swordsman C2 > Hoplite > Rodelero > Rodelero C2 > Rodelero C3

-This build allows a substantially higher crit rate simply due to Finestra…(even though Finestra got nerfed).
-Yields the use of a spear and a few attacks which deal more damage based on size. Also gives more Piercing attacks.
-Decent amount of skill rotation
-Has Restrain for that 20% stun debuff.

Stats for this build will be a 1/1/1 split until CON reaches 30. After which, STR and DEX will be matched evenly until STR reaches 100. DEX takes precedence.

What do you guys think?

Depends on what you’re looking for in a build. 1st would be more defensive while the 2nd and 3rd would be more offensive. For the offensive builds I would go for the Hoplite for 2 reasons. 1. Crit ignores pdef and crit builds will generally give you more DPS. 2. It gives you more damage type variations with Stab types coming from Hoplite spears.

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Interesting. I should probably mix up the stat distribution then. I like the 2nd one the most though I can understand the direct utility the 3rd one has because of Hoplite.

Decisions…

You could always go a mix of everything. SM > Pelt > Hop > High > Rodo > Rodo C2/3 I doubt the 20% Stun chance of Restrain you’ll be losing would be that big considering you have Pelt’s Umbo Blow Stun, Rodo’s Shield Charge Knock Down, Montano Stun AND Slow, and Shield Push Unbalance. And it looks like Shield Shoveling has some sort of CC too.

As for losing Moulinet and it’s Crit, you’ll pretty much get the same thing from Stabbing + Finestra anyway. Aside from getting the buffs on your AAs too. And that extra Stab type attack never hurts. I think it was @FatePGN who said that mobs at higher levels become weak to stab attacks so that’s a bonus for going Hop.

Yes there’s plenty of mobs that are weak to stab mid-late game (and even somewhat early in the game).

There’s also the new Hoplite skill, spear lunge, which makes mobs weak to pierce/stab, for 6s, with 2 charges, which is nice to have.

Rodelero have an equivalent of Spear Lunge.
High Kick is supposed to make mobs weak to Strike according to JToS website and Rodelero has a lot of skills that do Strike damage, more than other classes.
Rodelero is pretty much the anti-plate class out of the Swordsman tree.

Waiting on them to introduce a similar skill that make mobs weak to Slash damage…

Maybe you should consider sp consumption?
rodelero already have a lot of skills
idk… every rodelero video I saw, they run out of mana so fast… =p

but as SixPool just said, you have to choose before full offense or more defensive type

for Hoplite c1?

It’s in circle 2 hoplite.

Did you mean weak to stab? Or are they really weak to stun?

Stab sorry, typed it out on my phone, I edited that post!

Then how does strike fair for later in the game? I planned on taking the Swordsman Stab ability since they changed it to have no cooldown and I figured that’d help against said mobs…especially with abilities that reduce defense.

@FatePGN - Do you think you could you go over my builds too?

Sure I’ll try and help out.

Rodelero’s damaging skills are very low, are you sure you want to be a Rodelero?

What is your endgame?

Do you want tank, pvp, pve, be more of a dps, have nice cc, etc?

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Well endgame, I intend to be moderate DPS and defense with high crit, CC, and evasion.

However, I’m not sure if I can classify a 6-rank system as “endgame” yet since there are many more to go afterwards. I figured this setup will be good for both PvE and PvP…and according to Rodelero’s skills at higher levels, the damage doesn’t seem to be too bad in comparison to other classes.

This is true, but the first 6 ranks are still pretty important.

Rodelero damage, even at 15 points per high damage skill, is very low. Mostly because it requires a high amount of points to get a skill to decent damage, and even then, they aren’t multi hit skills like most other classes, so it’s much lower DPS.

The CC is nice, but swordsman in general has a lot more CC skills through out it’s classes (impale from cata, stun from restrain, various stuns on barbarian and peltasta).

So your DPS would be on the low side if you go 3 Rodelero with the current content, and it won’t offer too much CC compared to other choices.

I suggest looking more into hoplite (especially since it has a gap closer). 3 hoplite get’s you 150 crit rate, which is the equivalent of having 150 DEX, fairly high.

Corsair also has some nice CC/high damage/multi hit skills, but sadly it does have a weapon restriction.

Hmmm, alright. Damn, those shield skills look so nice though lol.

In my opinion, if you’re going DPS Rodelero C3, then you’re going to infest alot on Defense Reduction skills such as Shield Push (Which is the one and only skill that does direct defense reduction debuff in Rodelero tree). Even so, you will have less overall DPS if compared to a properly build DPS Hoplite C3.

Take my opinion with a grain of salt, though, as Rodelero only brings out CC and small amount of DPS to your build but nothing else other than that.

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Many thanks for that…and yes, I do plan on playing an agile “Bruiser” build. How do you feel about the second build?

Also, why is Rodelero so unpopular?

Also, I forgot to add this important aspect - I want to play Fencer when it’s added to the game which is why I was leaning so heavy on the 2nd build. It doesn’t seem to me that Fencer will be able to use skills of other weapon types…or their skills using anything but sword.

It is all conjecture at this point but it’s just the idea of a Fencer being a veteran swordsman.