Tree of Savior Forum

Requesting changes to some of the Wiz classes

So I’m only commenting on the ones I’ve actually played. I think that there are obvious flaws with some of the skills and have ideas for fixing them.

Wiz1:

  • Reflect Shield is garbage. Seeing as how the game as a whole lacks the ability to mitigate magic damage sufficiently, I propose the following: Magic Absorb Shield: Cast a shield on the target. The next magic attack taken will be nullified. Duration: 1/2/3/4/5/so-on seconds. Cooldown 45 seconds. Attribute: If an attack is successfully nullified by the shield, the caster (Wizard) gets back ‘X’ amount of MP.

Pyromancer1/2:

  • Fireball is no longer affected by melee attacks from anyone but the caster. When using either your melee attack or clicking on the fireball, you will have the option to “hold” the button in order to charge up the movement of the fireball. You will see an arrow path on the ground telling you where the fireball will move to. This will give the ability to direct the fireball and how far it goes instead of having to play shuffleboard with it.
  • Flare now works 100% of the time on burning targets, instead of randomly NOT working. Also, spreads [Burning] to nearby enemies.
  • Fire Pillar cooldown is reduced by 3 seconds for every point spent in it. So at level 5, it will have a cooldown of 80 seconds, and at level 10 a cooldown of 65 seconds.

Linker 1:

  • Unbind removed from the game. Physical Link can now be cancelled by using Physical Link again.
  • Physical Link no longer causes targets that are not directly attacked to have their casting cancelled.
  • Joint Penalty now has an overheat of 2 (will overwrite/deactivate the last cast if used again during the first cast). Cast animation is sped up. Alternative to the overheat option would be simply reducing the cooldown on JP to 15 seconds.
  • Hangman’s Knot now has a faster animation/activation.
  • New Skill (to replace Unbind) - Buckle Up: Enemies linked by Joint Penalty will be dragged to the target location. Range: X/X/X/X/X/so-on. Cooldown of 25 seconds

Cryomancer 1:

  • Ice Blast no longer requires you to be facing the target to explode them. Also will now work when the enemy is obstructed behind an object. Also will work 100% of the time instead of randomly failing even though you’re using it correctly.

Don’t be a joker 1st class skill so powerful ,all play wiz enough