My request is simple. After playing multiple classes to 60-90 range, and realizing how staggeringly difficult it is to get anywhere in this game even at 3x experience for iCBT, it occured to me that those of us with full time jobs & families will not be able to play this game effectively. We’ll be left in the dust by our friends (due to how the game is designed so linearly). Not to mention how punishing the system is designed.
I’m an old school hardcore EQ/DAOC/SWG/etc player with a full time job and a family now. However, I still manage to find time for games like EQ Progression servers, and “grindish” games. However, even I have to admit that Tree of Savior is far FAR too grindy for its own good.
We’re talking about a different server with a different ruleset. An ADDITION to what would already be provided at launch. This would allow players whom do not want the “ultra-hardcore-grind” of the 1/3rd rates that live is currently planned for.
Heck, even the “x3” rates we have right now in iCBT2 are slow as all heck. One of the largest issues is how hard it is just to get a build going. Why should it take upwards of 40++ hours to reach Tier6? That’s when the game should actually BEGIN given that you plan for 600 levels eventually. I’m fine with it taking years to reach 600 if I play roughly ~4hrs a day, not counting weekends (I have more time to play then due to job/family constraints during week), but absolutely not just to get to 300.
This would allow a larger audience to play TOS rather than the ultra-niche audience you’re currently targeting in the international community.
Thanks for Reading,
Cheers!
ps: PLEASE PLEASE PLEASE do something about the horrible monster densities & lack of channels post 60!
