You’re posts are melodramatic to the point I feel like I’m reading a sitcom.
The same thinking happens with World bosses.
“only a few of us can get loot” where players hide spawns to try and minimize the amount of players they compete with for cubes.
Reality is that scarcity breeds competition, which isn’t always a bad thing.
Lets look at instance Tenets Garden. The only real competition there is boss, regular players aren’t in competition because there are enough mobs for everyone. However bots are there and choke the resources which creates more demand for the mobs and players start ksing.
Might want to drum down the emotion and just look at the situation before you.
If you have 10 mobs, and Joe has 10 mobs, Joe is less likely to deal with your 10 mobs because he has some to deal with himself.
When you have 1 mob and Joe has 0 mobs, there is a fair chance that Joe will try to get that 1 off of you. Either to “tag” it first or to do more damage to it or to kill it. These are likely scenarios which play out everyday on ToS partially because the lack of mobs throws players into competition with each other. Not always a bad thing but for 1 card quests or something similarly silly IMC is just breeding extra tension that could be avoided.
I get frustrated when I lose the kill too, but I’m mostly frustrated because it sets me back in time and effort because again it’s not like there’s a mountain of these things. Half the time If I go back to lower level zones I’m reporting bots 20 levels over the zone taking credit off of me, but this happens in higher zones all the same except instead of me vs 15 bots for 60 mobs, its me vs 7 guys for 1 mob where I need to kill 12, and 2 spawn every 3 minutes somewhere on the map and its a race to find it first. Thanks IMC.