I think Instance Dungeons should not lock players out of being able to do the dungeon after so many runs.
The average expectation of an Instance Dungeon is something along the lines of this:
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Due to the game being very linear in where players can gain experience, instance dungeons should be treated as an alternative way for players to gain experience and interact with each other.
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Instance Dungeons are where Tanks and Support characters shine, because the mobs are tougher and may require coordination and the tanking/supporting compared to outdoor grind-mobs.
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An Instance Dungeon every 10-20 levels.
The current problems with Instance Dungeons are as stated:
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Itās possible for someone to join a group and enter a dungeon only to find out some of it (or all of it) has been cleared, adding to their lockout count for the day. This means that they lose out on potential exp in a dungeon if they are left behind and the group decides to kill mobs in the instance before they enter.
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The lockout segments groups from wanting to chain-run together, even though thereās absolutely no penalty whatsoever for the group of the same players farming outside of a dungeon for varying amounts of hours. Itās needless segmentation and only makes doing additional runs harder if a role is locked out and is hard to find at certain times of the day.
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Huge level ranges between Instance Dungeons, and some Instance Dungeons are primarily cosmetic (low exp, weak mobs, mediocre Dungeon Rewards).
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Lockout means players are forced to grind outdoor and compete with other classes that may be better at grinding than they are. Nobody should feel penalized for picking a Support role! There should be places where Support can fulfill their role and be able to level effectively, and that place already exists (Instance Dungeons), but with the lockout it makes certain supporting roles extremely niche or not as effective as say AoE dps roles when it comes to outdoor farmingā¦
However, I will admit Instance Dungeons should be changed if the lockout is removed, and here is what Iām proposing:
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Instead of locking players out of being able to run the dungeon, make the lockout loot-based only. Meaning, after a player runs the dungeon 5 times in a day, they can keep running but they do not gain loot from the Boss until the next day!
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Reduce the silver gained in a dungeon. This will keep players interested in farming outdoors to gain money, keeping the value of grinding outdoors high while the Instance Dungeon is good for exp but bad for money. (This will also make Corsair more valuable in dungeons, which adds to their support role and is a good thing in my opinion).
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Make the dungeon mobs a bit stronger (Iād say a 15% increase in damage, defense and hp) so itās incredibly slow and difficult for players to solo dungeons effectively, and also gives more need for support roles in dungeon groups.
@STAFF_J @STAFF_Shawn @STAFF_John @STAFF_Marikim please read this and thank you for your time :3
