So a lot of people, including myself, really would like more map diversity and more challenging maps!
I think an easy band-aid solution would be to make “Elite” channels, where the maps feature similar mobs as the normal channel counterparts, but they have higher hp, hit harder and maybe have more abilities… and of course give more exp.
So for example, let’s say you’re at Royal Mausoleum Channel 1, and you’re with a party and you’re killing mobs really quickly and feel like you’re not getting much exp for the amount of time you and your party are putting in. So you ask your party if they want to try out an Elite Channel. Your party agrees and you all channel-switch to the Elite Channel.
Mobs have the same name, but boosted stats and yield higher exp. They, obviously, hit harder so pulls may require coordination with cooldowns/abilities to kill certain monsters effectively.
I feel like this solution would be helpful because if someone wants to solo they can do so with normal channels, but parties that feel like they’re not getting enough exp from the normal mobs in a zone can try out Elite Channels for the same zone. It also doesn’t change too much about the game because it’s the same-named mobs with higher stats (which can be done either by additional monster database entries, or buffs that persist on the mobs forever in Elite Channels). The loot dropped from them doesn’t have to change either.
