Tree of Savior Forum

Reliance on normal attacks as a core gameplay feature = heavy nerfs 2 Wizards

Do not waste your time on this guy he always does this makes a post, gets called out, cant defend himself, finally resorts to crying and insults.

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Wow, when you dropped that Ice Wall I got so jelly. As a Swordman/Peltasta even when I spammed my skills they barely moved the bosses HP pool.

You could probably kill that boss 3 or 4 times before I killed it once. I would say there is some balance there. I did however notice you weren’t taking advantage of the jump attack either. Though you clearly didn’t need to.

Hahahaha no need to get jelly, i bet you could stand your ground in front of those bosses and i had to keep moving to avoid death xD

I was just trying to say that Wizards are very powerful now and the only adjustment needed is the SP Regen rate increase, that would in fact benefit all classes.

HOLY SHIP!!! That Icewall :heart_eyes:

I’m just gonna say this because i’m not sure if you guys are getting it right.

The main source of damage is not from the ice wall, it’s actually from Psychic Pressure. Ice Wall provides an huge extra damage tho. Notice that when the character is at close range, the damage is even higher. Here is how it works:

Psychic Pressure works differently from most of skills because you do not choose an area to cast it and it’s not single target either. The skills works in a certain range around the character and everything that is inside the area facing the character takes damage.

That way you can benefit from the Ice Wall’s secondary effect, which is releasing ice shards when hit by an attack.

In the video sometimes i combo these skills to shoot shards at the enemies and it does a large amount of damage but Psychic Pressure is not hitting the target.

When i’m at close range Psychic Pressure’s HUGE damage also kicks in and the only thing i can say to bosses is gg xD

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Still, that first boss literally melted when you did that combo. :yum:

care to share the skill build from tosbase skill simulator if you don’t mind? im gonna try this on the next test. :heart_eyes:

Now, I’m considering if im going to continue with my Wiz->Pyro3C or this. :confused:

Here you go, this is my build: Cryo-Psycho Alchemist

Next time i’ll take one point out of Lethargy and spend it on Energy Bolt. It’s not a very strong skill but at least does splash damage and that can be helpful sometimes.

Oh this is also nice, i haven’t tried yet but i heard you can use ice wall around you, use Swap on a boss to change positions (trapping the boss inside the wall you built) and then Psychic Pressure it to death.

[quote=“imissbrooke32, post:4, topic:38048”]
I played a gimped Wizard (just to 25) and I say gimped because I left EarthQuake at lvl 1 and Energy Bolt at lvl 1 and found it WAY easier than my swordsman/peltasta.
[/quote]Wow, someone who finally did it right.

People maxing EB and spamming whenever it’s out of CD, even against single target, and then complaining for SP management are funny.

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ok.

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Dang he didn’t even have to group them. That’s a pretty awesome spell and barely made a dent in his SP pool at all. Very nice!

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You guys are funny, You said you played a wizard to 25, well I played a wizard to 69. I’ll be honest here, I didnt read everything but I don’t really need to. You played a wizard to 25. Thats not very far, and very much testing. In the later ranks SP consumption blows.

If I want to level energy bolt to 15 I should be able to do that with no SP problems, however I found there are certain items like blue gems on gloves that will help with SP regen, I do believe that it is slightly low, I thought it would get better overtime, but it just gets worse.

And the biggest reason for all these complains is because of how easy barbarians had it and any other classes that solo. I only got to level 69 because I was grouping. So even though I was using mana potions I was using the cheap kinds, and after a while the cheap kinds don’t cut it anymore, and the more expensive mana potions are still not worth it, its like 50k for a stack of 100 of the more expensive mana potions.

And I did test putting a level 4 and a level 5 blue gem in my glove to see how much the SP regen would help from the gloves, It did help a little bit, but the amount of SP I burned was still too much.

why someone have sp problems but someome can play it well when they play the same class?

how do they differ?

if you compare range class with melee class.Who have the advantage in pvp?

who want to play melee class if range class have the same damage as them and can cc and “kite” them to die?

Is Barbarian “OP” that much?

Barbarian: I’m a Barbarian!!!

Elementalist: Yeah I know. “Sleep”,“Meteor”

Barbarian: …

***** “Think before you write anything into it.” anyone can pve and pvp but not anyone can win in pvp that’s why there are different class and different advantage *****

You can’t go on the fact that more swordsman got 3rd class as a reason for their face roll. It could be the fact that just more people were swordsman then any other class so of course the number is higher. I played both swordsman and archer. Got my swordie to hoplite then started an archer. I found leveling archer was just as face roll as swordie was. Would have gotten him to 3rd class If the beta was longer.

I thought you could boost every classes attack speed by walking slightly after each attack? It seemed faster with archer and swordie when I did that then just standing there holding the button down.

And another thing, I think people were seeing crazy damage numbers from some classes or people because some of them had level 20 gems on them and others didnt. This is probably due to the fact that you could buy super cheap firewood and feed that to you gems till max level. A lot of people didn’t know that. Some people had 2 level 20 gems with over 40 attack on their weapon not encluding their armor gems.That makes a big difference in damage.

There is no kite in this game. Orb walking will get you to any ranged class with no effort, since the PvP map is small. If an Archer is running from a Warrior, he can’t stop to cast anything or attack without being cought.

They only way to stop chasing is with CC. That’s why Wizard > Warrior > Archer > Wizard, and Clerics are the weird kid.

Also, your Sleep into Meteor is unrealistic, unless that Sleep is level 8 or higher and there is no one to cancel/knock you on the gigantic cast Meteor has now (but don’t think I am defending it, I still think the damage should be nerfed).

I couldn’t disagree with you more gniattaing. I don’t know if you noticed but someone posted a video of a 200 caster who killed a ton of monsters with one spell that barely took a fraction of his SP, and he focused on INT.

But it doesn’t make sense to focus on INT early game AND max out all your DPS skills (Making them cost more SP) and then complaining about SP Problems. That would be like a tank class focusing on nothing but strength ignore def and hp and then complaining that he dies when mobs hit him and that they should raise both his HP/Def without the need for him to think about it.

You say it gets worse but you should check out some of the level 200 videos. Those guys destroy mobs (Some were even off screen) using a fraction of their SP.

Check out iEden’s video.

The dude is only level 48 in that video and kills a boss using half his SP Pool. Half. And he kills it in a fraction of the time that any melee class would take. If we get Wizards a limitless supply of SP early on there will be no need for any other class.

You are comparing Wizards to barbarians now that everyone agrees was overpowered. To the point that multiple abilities of theirs were nerfed. They are trying to balance them and if they are still over powered I bet they will be nerfed again. The point of balancing the game isn’t to make every class as powerful as the most OP Class it is to bring that op class down to everyone else.

Well perhaps you should leave a lvl 1 spell to kill trash with and save those devastating spells for bosses. At least until later in the game where your SP Pool gets bigger and you can start using those devastating spells for everything.

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You raise a fair point but there was also the fact that the majority of those swordsman went barbarians. Barbarians were just nerfed.

If the same happens next beta and the barbarians are still over powered they will be balanced again. Which is the way the game should work. But we shouldn’t buff every class that complains about how over powered barbarians are-That would just be silly. Especially since they are balancing Barbarians

some of archer class can “kite” with their skill like ArcherC3 “Heavy Shot” but Swordman class don’t become push back with “Pain Barrier” buff

Wugushi can hit&run with “Bewitch”

and everyskill of Schwarzer Reiter can make you “Kite” and keep distance from enemy.