Tree of Savior Forum

Recipe Materials

Anyone who is on Laima and has shouts enabled has surely heard me spamming for Honeymeli/Honey Melly Stingers recently. So I figured I’d post on the forums to get feedback from other players with their recipes and the materials they’ve had trouble with as well to see if maybe there is something we can do about having specific materials changed in recipes.

The recipe I am/was making is Temere, a lvl120 Rod. However, in addition to consuming 2 other lvl120 rods to make, it calls for 12 Honeymeli Stingers. The stinger itself is approximately a 3% drop rate from an elite-tier mob (just a few spawn in the map at any given time) in a 163 map and the drop itself is only used in 2 recipes (directly and negatively impacting the initiative for players to farm them).

My complaint is that a level 120 rod should not require materials that are only dropped from a level 165 monster. The experience gap between 120 and 160 is similar to suggesting that a player go and collect materials from level 75 monsters to craft their level 15 Potentia. Granted the level 120 tier of items is supposed to last until 170 without additional tiers in between… but… why bother crafting a level 120 item if you’re so close to 170 anyway since you’re killing 165 elites? It makes sense that the additional component be rare, but, it should also be something that a player whose level is around the item’s level can actually acquire normally themselves.

Are there any other recipes out there that call for some rare or obscure ingredient that there is no humanly way possible for you to get yourself at the time? Is there something you’d like to add about certain recipes or in general about it all?

AAAAAAAAAAAAAAAAAAnd this is why i think tier required level for items is a bad idea.

The best level 70 staff is the steel staff requiring “hook” that drops from a level 105 mob.
As a wiz u could pull of some tricks to kill this monster through the damage penality but it was hard and tedious. Farming those mats was in fact a wonderful way to grab money for me.

Mats being rare and hard to get are fine to me because it allows trading and interaction between players from various level. bUT indeed they should be farmable by the people that needs it. With the damage penality you get from trying to kill high level monsters + the ridiculous xp distribution? IT means you won’t even get decent xp doing it. IMC punish you from farming mats from monster not in your level range.

lol good call xD Yeah I tried to kill one… didn’t work out so well for me lol The giant bee zipped to me and 1 shot me every time. If the mob weren’t flying I could have probably wiggled through with sleep and distance but not on that thing lol I’m sure there is another recipe that has an auto-lock type mob too like archer or mage that’d one hit people 100% regardless of how sneaky they are =P The gap between a 120 monster and a 160 is alarming tbh, I’m farming up to 130 smoothly too.

But even if I managed to finally kill a single one… just a single one, even if it took 10 minutes to peck away at it… I’d have to kill another 30 just to statistically get a single drop. And the recipe called for 12 =P

it “says” its a lvl 120 weapon, but it “is not” a lvl 120 weapon. its a higher level item which should be a consequence of higher level farming.

the real issue is letting a lvl 120 think that they can wield it. if it said it required lvl 160 to use, you wouldn’t be complaining and it wouldn’t have been an issue at all. [quote=“arkraven, post:2, topic:114477, full:true”]
AAAAAAAAAAAAAAAAAAnd this is why i think tier required level for items is a bad idea.
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i’d much rather weapon requirements be tied to stats instead of levels with a [special class?] that can reduce/remove those requirements. these blocks of levels (1, 15, 40, 120, …) really are not representative of the quality of the equipment.
… but i imagine a lvl 120 wizard-base class that put all stat points into int should be allowed to weild such a weapon since their int is high enough for it.

True, the item level is 172, however the cost still doesn’t balance out. Let’s compare.

Temere: Equip level 120. Item level 172, requires 12x of a 3% drop from lvl 165 low spawn elite.
Arch Rod: Equip level 120. Item level 155, (is a part of Temere recipe), requires 12x of a 17.5% drop from a lvl 144 that can still be farmed by a 120.
Dratt Rod: Equip level 120. Item level 170, drops straight up from a level 125 monster. Only has 2 MATK less than Temere.
Zaima: Equip level 120. Item level 168 Orange, requires 3x of a rare material drop from a level 109 monster.

So, put a few in there just to even out the scope a bit. Of the 4 examples of similarly leveled rods we have Temere being the only one with materials far beyond the reach of a level 120. Arch rod comes in second with having to fight level 144’s but the enemy is both very common as is its drop, making them very cheap and plentiful. The enemy has less than 4k hp so while there may be risk in getting them yourself they can still be taken down with ease. Dratt drops from where you’re grinding and Zaima, a more rare item with higher overall damage output, has you farming black chocobos (hue) in the suburbs, a level 107 map.

So how exactly does a material that is 45+ levels higher than the recipe seem justified when compared to the suitable alternatives? I’m not saying it’s impossibru, I made mine and total cost was about 4m and not worth it, but, I can say that it’s unreasonable compared to the requirements of other and even better recipes. Thus the post because I feel it stands out as a little absurd, and I’m sure some other recipes do the same even if I haven’t seen them since I’m not playing some of the other classes atm.

Same thing with staffs.

You can work your ass off trying to drop Mauros Core to make a Storm Staff, which is crafted by getting 18x a 33.33% drop from an elite mob that takes an eternity to go down and there are 3 in a map with a respawn times of 5 minutes.

Or you can go hunt some level ~100 mobs that are easier to kill even for a level 80, to gather the Recipe for a Steel Staff and another ~100 mobs with a 10% drop rate for Hooks that can make a lot of other recipes and are easily farmable. The market is flooded with hooks by the way since the same material drops from another ~135 monster with 20% chance, you can just buy them if you’re lazy.

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