Just need to take out all the ones you aren’t interested in and look at the rest.
You don’t want guns or cannons so no Musketeer, SR3, or Cannoneer.
That leaves your latergame options with:
Rogue(R5-7), Fletcher(R5-7), Falconer(R6-8), Mergen(R8), Hackapell(R8)
You’ll probably want to combine these somehow, one of your R6 (C3 in R8) classes is out the window, so you can end on Falconer and pick QS3 or Sapper3, QS3 isn’t recommended in iToS because it won’t work nearly as good as kToS.
So if you want falconer.
Archer2Sapper3Falconer3
Next we can take al ook at fletcher, Fletcher works good with both Mergen and Hackapell, so you can choose either one with some filler before it, but you’ll only get 2 ranks before Fletcher!
Archer2->X2->Fletcher3->Mergen/Hackapell
X2 can be Sapper2, Wugu2, or Ranger2, or Archer3,Wugu1
If you’re looking at Rogue, you can go either with Mergen or Hackapell to cap it, but you’re in a similar position to Fletcher. Capture works really good with Broom Trap, so I’d recommend Sapper2 over other choices there.
Scout works very well with Rogue if you intend to do some light PvP though, as you’ll want the invisibility to setup backstab.
Archer2->Sapper2->Rogue3->Mergen/Hackapell
All of these should be going full STR pretty much, the only time you should be going full DEX is under 2 circumstances:
1)You benefit heavily from the attack speed, enough to be worth the loss in damage from PAtk of STR
2)You’re utilizing kneeling shot in some way with Archer3 but this is very niche