I’d always put my rest points here (i.e. after Maxing Rubric, Koinonia, and putting 1 point into the other skills) as it provides the best skill scaling result.
Imo it’s one of the best Exorcist skills, as it provides up to 75% damage reduction + immortality via attribute + knockdown&knock-back protection for the buff duration. With all these benefits, 6 seconds is already plenty, that’s 20% uptime or 40% uptime with Laima.
Obviously, if you would increase the duration, the skill effects would need to be reduced to counterbalance it, which makes the skill just bad again. Imo the one thing that should be changed is to enable Engkrateia on the run like Guardian Saint so you can benefit from the whole 6 seconds, not just 5 or 4.
No, that would be silly, simply because then you’d have to recalculate the CD and/or damage of Katadikazo.
Both skills are currently balanced around AoE and damage% with the one dealing up to 10k% and the other one 8k%. If you’d increase the CD of Rubric, then the damage would have to go up again to accommodate to the current Katadikazo modifiers, or Katadikazo would need a CD increase as well, which would cripple the AoE capabilities of Exorcist just for the sake of bringing a bad skill [M.E.] back.
Imo it would be best to leave M.E. for the Master Circle so the skill can actually be good while Exorcist can be good without it,too.
@STAFF_Bob
For general feedback I’d state these facts:
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support-heavy Classes are too weak, forcing you to lose a lot of damage in return for utility skills that are ± useless outside of endgame content which is heavily limited (e.g. weekly/daily entrance limit or RNG-based spawns [Demon Lord field bosses])
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monsters on average are too weak; this doesn’t mean they don’t have enough HP & defense but not enough attack to be a threat for people on their level if they have okish equipment;
Monsters should still have enough of a potential so you don’t just face-tank a mob of 10-15 monsters
(e.g. pre-25.11.2018 ktest patch values)
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we need “Master Circles” to save a lot of Classes from the current status quo (i.e. mainly the support Classes) so they can develop and improve their unique gameplay
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buff durations of permanent buffs should be improved to 5 minutes so we don’t have to have them on our main skill tab [very important for Mouse Mode and Controller mode players]
e.g. :
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Guardian Saint 60 seconds duration per skill level scaling
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Ein Sof:Maintain Time attribute reintroduced;
adds 60 seconds buff duration to Ein Sof buff per attribute level when cast on the Kabbalist himself; requires Ein Sof lvl 10 to learn [and remove the Ein Sof:Double Magic attribute in exchange (as it’s useless)]
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more support-/buff skills need attributes to increase their general effects